Friday, August 6, 2010
I like the theme of the "Jaquaying The Dungeon" posts over at the Alexandrian, making dungeons that have more complex geographies, but what struck me more was when Mr. Alexander went and applied those principles to the Keep on the Shadowfell.
To me that's awesome in more than one way. First, its a little poke at the industry: "Look, we hobbyists have learned a thing or two that your products aren't giving us." But also it's about DIY too; you don't have to complain about it, hope some game company hires a Jaquaysian designer, produces a product, and sells it to you-- you can do it yourself.
Yes, of course you could just start a dungeon from scratch. I know. And you should do that too. But like the article I saw as a kid in my dad's hotrod magazine about putting a big block in a Pinto . . . sometimes you do it because you want to prove you can. Or just because it's crazy (and shouldn't be done?).
I'm talking about more than changing the number of orcs in a room here. Or even just switching all the orcs to Drow. I'm thinking major changes. Maybe you switched a published module's level two and level three. Maybe you completely Frankensteined one module's dungeon onto (or into) another's. Or parked the big bad from some low level module in a side chamber of a high level one. I don't know, anything.
So two questions:
1) What's the biggest mod you've made to a published rpg module(s)?
2) Which modules do you think would be excellent candidates for such surgery?