While I think a house rule gazette, or even better yet, a wiki of all possible house rules would be cool, right now my interests are much more specific.
The rules I want:
- Can be explained to a new player in one sentence. (Two at most.)
- Are simple to keep track of and implement.
- Add verisimilitude, possibilities, or interesting choices for players in a way that far out weigh the cost of implementing.
Shields Shall Be Splintered
"Any time you take damage you can opt to sacrifice your shield to avoid it."
I'll be as bold as to say that simple sentence made shields real for the first time in D&D. Oh, they were always there, the way helmets and gauntlets are there, assumed in the abstraction. But now players can feel the heft of it on their arm, or they'll want to as they enter battle. They'll remember to buy shields and their shield will be on their mind each round they fight, each time they get hit.
I want more rules like that. I currently have 5, but one of those was hidden away on the Swords & Wizardry forums and one on Knights & Knaves Alehouse. I figure there must be other elegant rules lurking on forums I don't frequent. Feel free to nominate your own rules. Thanks.