Many of my players are in academia so come summer there should be a lot more time for gaming. I want to have a sandbox world for them when we start back up. I had an old world map but the idea of it got bogged down with simulationism so I wanted to start over. I want a world map that is simple but offers lots of variety. So what should it have?
- It needs a large body of water, if not coastal areas than at least a big lake
- Should have mountains and the mines, caves and huge terrible creatures that live there
- Swamps or marshes, wetlands are quite different, which?
- Deserts? This starts complicating things if you are going to have the former
- Forests. Deciduous or evergreen?
- Badlans, canyons, interesting rock formations.
Another assumption I'm realizing I have is that these different geographical features will determine cultures found in the game world. I know its limiting but when I think of something like Beduoin culture I think desert, vikings I think coastal fjords. So, at least in my mind, trying to fit in archetypal cultures for adventure gaming affects what geographical features I want to try to stuff into a small region. Or at least decide which archetypal culture will only be encountered at first in a campaign. Hard decision, make an unrealistic smörgåsbord or limit the scope of what players can explore.