I went back and only listed experience point values on the scale that corresponded with actual class levels. I also expanded the lowest section by 10-20% to spread the second level out a bit and changed the colors of the lines pointing to the silhouettes. Nothing too exciting for this new post.
With my last post as a proof of concept you should be able to do it yourself with your ruleset of choice. The key is to make the scale non-linear (and have some good archetypal silhouettes). I started with a bit of logarithmic graph paper, but you might even distort it more to fit your needs.
At Paul's awesome suggestion, I tried fitting a thief on the chart using my Choose-Your-Own Rogue numbers (in the sidebar). But their second and third levels are so close together there is no way I could fit a silhouette of the same scale in there. Maybe a halfling, but the numbers wouldn't fit between the cleric and fighter's either. It's a shame, because it would have had a playful quality to it the way I remember the 1e MM did for some of the page headings (pixie?). Oh, well, no one in my campaign has a rogue yet anyway. As a bonus, here's a thiefly silhouette:
Leprechaun, I believe.ReplyDelete
Capcha: Pammers. We only spam half of your posts!
You probably know I really like putting rules in this format!ReplyDelete
@ Roger: Yes, we are striving for the same goal. (I think your Elvis doors and clear stairs are a good addition to my EZ-Map dungeon project)ReplyDelete
p.s. My brother thought my climbing silhouette up ther was a pole dancer, asked me if it was a "hot elf chick" haha.
The climbing thief is genius - I imagine a sequence where levels 1, 2 & 3 are the thief trying and failing to grapnel the chart, then climbing with increasing flair.ReplyDelete
Monks could be shown considering stepping off successively higher ledges.