Anyway, I was thinking this could be perfect for an OSR version of B1. You have a 3 level module. First level is fleshed out. Second level is mapped, but the learning DM has to pick encounters/treasures from a list in the back. That list is very interesting and evocative in a sentence apiece. Third level is just some graph paper with marks where the stairs come down so they can draw the level themselves.
I was playing around with my EZ-Map dungeon thinking a simple, straight forward map might be good for that purpose. To make a long story short, I think I'd have to start fresh to make a good 2 level dungeon that fit in the size of the pocket mod pages. But I figured I'd share what I worked up:
I used Roger's stairs and made a version of his Elvis doors (how can you not use them with a name like that).
I see what I'm guessing are Illustrator brushes on a lot of your maps and geomorphs, so I tried emulating it by copying and pasting a PD texture. Old school baby. But, it looks pretty busy.
Another mapping bit, JD Jarvis hepped me to ceiling heights on maps, said he saw them on caver maps. Since then I saw that some of the Harn mappers have actually used them too:
By the way, I really recommend checking out the downloads at http://www.lythia.com/. Especially the 3 Harn Pottage collections and the Fortified Manor by Kerry Mould (scroll down a bit).
That manor is sort of the product I always wanted-- lots of detail cooked in, by nothing that has to impinge on my campaign world-- but the industry just doesn't seem to want to make.
Update: I got a better pic.