|Sort of shaped like this|
Now imagine a community of these holes close together. They would probably do that to make it easier on the support folks. Or maybe the support folks get inspired and carve out their own cells nearby.
Now imagine all the support folk die of plague. Or a war causes them to flee. Plenty of creepy implications for our eremites. Years later, players visit the valley/cave with all the hermit holes. Some are filled with water. Some have undead in them. But all have a chance for holding holy items and texts. Some might have mini libraries (no reason these hole dwellers need to be completely ascetic, maybe living underground is more symbolic).
You end up with something like B1's magic pools for players to investigate. And I'm always interested in trying to put players in positions where they feel vulnerable as they explore-- like going down a hole alone. Or, worse yet, submerging themselves in a water-filled hole.
Very evocative, and a natural-feeling progression in the direction of the weird. I think the vulnerability is a good point too - changing up kind of location is useful to have the players feeling the uncertainty, not just the characters.ReplyDelete
Thanks. You might even have the party find a cluster of these only recently abandoned-- treasure mixed with a bunch of half-dead hermits.ReplyDelete
This is really coolReplyDelete