Showing posts with label character sheet. Show all posts
Showing posts with label character sheet. Show all posts

Wednesday, April 22, 2015

Regatta Gloriosa

I mentioned previously trying to have events that make a city feel different than the rest of the world.  After many delays and several sidetracks my players got to witness, and take part in, a religious procession of barges that determines which religion will be dominant in this city for the year to come.

The city they are in is a dingy, trade-oriented republic.  Ulminster has five big families that struggle for power and religion is party of that.

First, here's what my new take on character sheets turned out like.

I ended up using one by Dyson Logos' sheets and deleted a lot of the labels.  I also rearranged the stats (I like mine grouped as physical/non-physical rather than the random traditional order).  So it wasn't a collage, but since everything was pretty much unlabeled spaces of varying sizes, my players each chose what they wanted to put where.  I think that's pretty cool.  We also had one visitor join and I just rolled him up on an index card.  I figured if he comes back we can migrate to a folder like the rest.
Not good picture quality, but you can see the dim, tableless environment I DM in :).  Below is a bit closer view of how I handled the Regatta Gloriosa:
The chips weren't part of play, just representing the barges
The idea is that The Regatt Gloriosa is a festive event sort of like Mardi Gras.  Citizens each get one clay chip from their neighborhood.  These chips have a hole threaded with a ribbon and are thrown onto the barge passing that the citizen prefers.  There were five neighborhoods that border the city's central river.  A majority of these had to be won to win the regatta.

The Captain vs the Doge
My one player decided to build a float and take part int the Regatta, so I designed a mini-game to represent it.  I set it up as five hands of cards, but playing off of three shared cards.  Two of which were hidden until we moved into that region.  I was playing the frontrunner and expected winner (the current Doge representing the biggest religion).  I didn't want to involve the other barges for simplicity's sake, but also because I didn't want to set the mini-game up as a competition between my players.  So it was him versus me, the DM.  That's also not a good situation to be in, an adversarial DM, but I tried to alleviate that by giving him a session to creatively acquire some advantages and I went first so he could react to what I did.

So my player and I started with 10 cards each-- enough to complete a poker hand for all the districts.  My player, G, had earned another card in a previous session by buying thousands of meatpies for the onlookers in one neighborhood.  He also spent money to set up fireworks on his barge.  He had enough to shoot them off twice and could draw an extra card for the particular neighborhood he shot them off in.

So, when the regatta moved into a neighborhood, I flipped the two hidden cards and had the Doge play first.  It was iffy if this design was going to work-- I didn't want my player to win or to lose, but for there to be exciting tension.  And the way it worked out we went into the last neighborhood tied, so it worked perfectly.  My player won.  The Captain (as in Morgan) is now the dominant religion in Ulminster for the next year.

Thugs versus Lepers on the Winning Barge
So what did I do with the rest of the players while only one was involved in the regatta?  Well, I was trying to bring in threads from former sessions.  So, Oma the female fighter took part in smuggling weapons into the city for the Redsashes (the local hireling guild) in a previous session, because they expected an attack.  Aphrodisia, the female cleric, sees the future in dreams and she saw people jumping from a bridge to attack a barge.  There happen to be three bridges.  The players set up on the middle bridge and then had to run frantically to the last bridge when the attack occurred from there.  From a previous session Aphrodisia knew her grandfather was going to be killed by being fed some serpent-like thing and she saw one of the women from that dream on the barge of a new religion.  This is me trying to set up for them having to deal with a weird serpent cult in future sessions.

The final battle was nothing complicated by D&D standards, they were pretty much low level thugs.  The party was never really in danger.  But the thugs were attacking lepers that G had converted to the Captain's cause, so there was some tension trying to save those unfortunates.  You can see dice representing the lepers and their hit points below.  The glass beads are the thugs.  I let my players roll attacks for the lepers so they were all involved.
At the end, it was very satisfying, the regatta went off as planned with fireworks, nailbiting, and a photo finish.  Everyone clapped when we finished.  We had two people watching and one of them was really getting into it and my players were trying to convince him to play next time.

Tuesday, April 14, 2015

Rethinking my Character Sheets

So, my main computer's hard drive just stopped working.  After just getting gimp/inkscape/files set up to make more silhouettes-- after months of struggling to get data off of my last computer's dead hard drives.  In defiance of the fates that are hounding me I want to post a bit about character sheets.

Index cards or notebook paper are fine if you have a few experienced players.  If you're going to have new players, character sheets need a bit more to them to help players understand and navigate all their character's info.  You can see one solution I came up with here.  And, one I was very proud of, a character sheet that folded up to hold handouts here.

But, if you have different players rotating in and out and/or a lot of player deaths, you can end up with a lot of these.  And if you're a traveling DM like me, they can get lost in the shuffle.  Also, the player handouts I give like maps and such, are often too big to fit in that neat little character sheet 2.0 I designed.  So, last time I met with my group I mentioned I was thinking of going to full-sized character sheets so I wouldn't lose them.  And one of my players mentioned "yeah, and clipboards we can all write on." 

That gave me the idea to glue a character sheet onto a manilla envelope and slide something stiff inside that.

The idea being that these would be big enough to not lose, capable of storing whatever players want inside, and stiff enough to function as a clipboard they can write on when we play.

I had two stiff plastic three ring binders that I actually hate as three ring binders.  I chopped them up with a paper cutter and they were perfect as stiffeners for my envelopes.



I need to print character sheets and glue them on the front (and backside on the back) now.  I downloaded a few but they all have clutter I don't use in my game (like lots of space for the old saving throw categories or to-hit rolls because they use descending AC).  I can make my own, but that will take a bit of work (like finding my icon/symbol files from my old computer's data recovery).  But I thought the idea might work well for you if you have a similar play environment (no game table, dim lighting, and adult beverages in abundance).  Let me know if it works well for you.