Maud and Mishka Petersham seemed to like a certain stylized kind of castle and waves that I like too. These are all from Tales of Enchantment from Spain (1920) .
Here is an intial:
Here is an arch leading to one:
And here is a big color pic. Unfortunately the scan of the book isn't too good. I'm sure it would look better in person:
In the book these are called a castle in one instance and a palace in another. They seem to me like ornate towers and I imagine they might hop from place to place magically.
Showing posts with label Towers. Show all posts
Showing posts with label Towers. Show all posts
Saturday, April 2, 2011
Tuesday, July 13, 2010
Floating Castle
No, not that kind. ze Bulette reminded me during CaveCon that pumice floats. I'd forgotten showing my nephew how I could float a rock in a glass of water years ago (he wasn't impressed).

At this reminder pumice castles and towers floating on water popped into my mind. And I thought I had an interesting new possible dungeon level.
But the more I thought about it the less I think I could add anything that wasn't already done very cleverly in the Water Temple in Zelda: Ocarina of Time. Poking around online, I was surprised to find people hated that temple. It's my all time favorite dungeon level.

It's been a while since I played the game, but the Water Temple is mostly about raising and lowering water levels to reveal features of the dungeon inaccessible otherwise. Raising the water floats platforms, door obstructions, and yourself. Lowering the water level will lower door obstructions out of the way and allow you to travel through passages that would be difficult to make it through holding your breath. There are also iron boots you can put on to help you access features deep under the water, to be taken off once you want to emerge.
I feel like I should play it again before I can abstract out anything more specific dungeon building wise.
About the only thing I might add (because Zelda is single player) is the idea of a floating tower that sinks to different levels depending on the number of players in a party. Interesting way for your local mad mage to tailor a tower to handle solo vs. group incursions.
Maybe it's the Tower of Courage and the fewer people that enter at once the better the rewards they encounter.
Have you utilized clever floating features in your own dungeons?

At this reminder pumice castles and towers floating on water popped into my mind. And I thought I had an interesting new possible dungeon level.
But the more I thought about it the less I think I could add anything that wasn't already done very cleverly in the Water Temple in Zelda: Ocarina of Time. Poking around online, I was surprised to find people hated that temple. It's my all time favorite dungeon level.

It's been a while since I played the game, but the Water Temple is mostly about raising and lowering water levels to reveal features of the dungeon inaccessible otherwise. Raising the water floats platforms, door obstructions, and yourself. Lowering the water level will lower door obstructions out of the way and allow you to travel through passages that would be difficult to make it through holding your breath. There are also iron boots you can put on to help you access features deep under the water, to be taken off once you want to emerge.
I feel like I should play it again before I can abstract out anything more specific dungeon building wise.
About the only thing I might add (because Zelda is single player) is the idea of a floating tower that sinks to different levels depending on the number of players in a party. Interesting way for your local mad mage to tailor a tower to handle solo vs. group incursions.
Maybe it's the Tower of Courage and the fewer people that enter at once the better the rewards they encounter.
Have you utilized clever floating features in your own dungeons?
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