Continuing my project of trying to streamline the wandering monster process in my game. I thought of a few things since the last post: 1) I love the simple white HD number on a black silhouette, nothing easier for me to read, but I realize different systems might have different numbers for creatures or that you might want to tinker as a DM with variant and such. So we could leave a blank circle to write in HD like this:
2) I realized the silhouette of a creature might not give you important information without more context. I was thinking mostly of how traditional D&D has different sized spiders. Sure, the HD number might give you the tip off but it isn't going to be easy to read at a glance. So how about something like this, with multiple sizes and the one for this encounter is darkest:
Update2: Here are cards cut out and placed in the master sheet:
Update3: I realized the card corners were unused space anyway, so no need to scrunch the numbers on the side. Also, the little ear icon is showing how you might put the kind of explicit triggers mr. Zak mentioned (sound, magic-use, pull the lever) next to the encounter they would bring. Of course you could just scribble them in.
I like the looks of this.ReplyDelete
I don't have any specific comments (except a general bit of jealousy since this is very cool work in a system I don't run) but I want to encourage you. This is good stuff.ReplyDelete
Managing room keys and monsters quickly in an economy of space is like the sonnet writing of RPGs.
Thanks, I appreciate that a lot. I think I'm slowly developing all the play aids I wish I had when I was 10.ReplyDelete
This concept is really quite clever, and I look forward to seeing how you develop it. I particularly like the use of the grid, because it can as you say, have a lair map, or other location tied to the encounter directly.ReplyDelete