Last session the party made it back to, what seems now like, an abandoned pirate cove. They'd taken some gold from it before. Now that they knew about the hidden cove they docked in it and finished exploring.
I had down a gold amount that the pirates were worth based on their xp times 3. Last visit they found about half of it in silver coins and general goods. This time I didn't want to just say "you find 400 more sp." But I hadn't prepped enough to have interesting treasures ready. And it was late, the end of the session, and to make them wait to see what they had found would be completely anti-climactic. So I asked my players "If you could find one cool piece of jewellery what would it be?" I was remembering back to my early D&D days when gems to me were not just something to be cashed in I decorated my cloak pins, and weapons with them etc. So I was thinking the players might actually want to keep and wear something they chose themselves. One picked a diadem, another an onyx ring, an emerald ring, and can't remember the last.
This isn't something I'd want to do often. Exploration is my big love and for exploration to work you have to believe there is something there to find. If I let you tell me what you find every time, I don't know, exploration ceases to exist in some way. So, if I do this again it will be rare. But it was a cool change and the party seemed to like the chance to choose their winnings.