I've made it up to the mountains again. It's quiet and cool and I've seen quail already. I plan on doing some hiking. If I get a chance to just sit and think with a lot of coffee in me I think I'm right on the cusp of a cool system you all might like. Here are a few ideas I had since my last post:
What We're Fighting For
I know folks have different ideas about what hit points represent. I prefer to keep them loosely connected to physical health and wounds. But what if after a festival, wedding, or Ewok-style victory party characters got boon hit points that would last until lost (in other words they don't heal back.)? Maybe half the character's current total if they are low level. I think it would give a sense that the positive, productive events that happen in the dire borderlands are worthwhile and make players look forward to them more, as they give a protective glow long after the last lanterns are put out.
Burnt Forest Wilderness
A forest that has suffered a fire is very different than the norm and can take years to recover. I know it's part of the biological cycle but the burnt forest looks grim. Visibility is much higher with all the low hanging branches and underbrush gone. Only changes in elevation get in the way of seeing quite far. I think getting lost should be harder and missile combat easier in burnt forest. Foraging should be harder but hunting might be easier as deer and game moving through the area would be easier to see. I think it would be cool to have different monsters to encounter: wounded dryads and things that utilize the burnt landscape for camouflage (see this post from last year).