Monday, May 25, 2015

Silhouettes LXV

More silhouettes for your maps, handouts and rulebooks.  These are all in the public domain, use them as you wish.  First, I think this would work well as a wight:
A second Treant:
And a couple horses:
I'm having some technical issues and will have to add these as svgs to my zip file later.

Saturday, May 16, 2015

Serendipity XXVII

When I go looking for images I need I often find cool things I never expected to find. These images are all in the public domain:
I wish I had a bigger, higher resolution image for the next one, because the monsters are great!:
I was recently trying to come up with magical properties for masks. This might come in handy:

These images are all from this book.

Wednesday, May 13, 2015

Woodcut Portraits

I thought these woodcuts were cool and might be useful to represent npcs.  From this book published in 1633.  I would say that puts them in the public domain but apparently the book scanner claims copyright, so . . . who knows.  I edited them a bit.


Thursday, May 7, 2015

The Masked Ones

The old, the desperate poor have taken to wearing masks.   And in these crude pieces of wood adorned with feathers, they present themselves, one after another one, to all who know their name.  Then these masked ones fall lifeless, like spent husks.

People say doing this will give you a young, beautiful body.  People say take a mask if you want to start over.  People say children in nearby villages are singing strange songs and leaving home.  And that the Emperor himself has started touring the land in a golden chariot, wearing a mask.  People say more and more of the crowds that line the roads to watch him pass stand silent in masks as well.

Tuesday, May 5, 2015

City Life, Costs

I'm currently trying to shake my players out of the city and get them back into creepy, dangerous dungeons.  But I've made it hard because the city has been interesting with unexpected events all the time.  I've known for a long time I need a way to drain off their money, to drive them to look for treasure.  So I finally sat down and worked out a chart for costs of living.  I based it on blog posts I saw here and here.
As with most my stuff this is a rough draft that needs development and revising.  I wanted simple labels for different levels of comfort to ease communicating with my players.  I wanted more than three levels.  This is because I knew I wanted sleeping on the streets and luxurious living but I doubt my players will ever use either and I wanted them to still have a bit of a choice of how comfortable they were living in the city.

I'm horrible about pricing stuff but as I was messing with the prices I noticed they were close to a pattern so I made them one to aid remembering.  Of course this immediately brings to mind how much it would be just to buy property to avoid all this.  And that is a whole other can of worms.  Although, I suppose even owning property the comfort level in regards to food and clothing could still be comparable.

I originally had a chance of having something stolen while you sleep a drawback of sleeping in common rooms, but my players weren't having any of that.  They didn't like it being something they couldn't prevent (taking their agency).  So I switched that to other people being robbed, yelling about it, and ruining your sleep.

My players requested safe item storage as a perk for the Fine/Rich levels.  I'm torn, because I'd want that too, but can nothing ever be stolen from them?

The food, lodging, and clothes columns aren't mechanically important right now and I thought about collapsing them all into a little blurb about that level of living, but it might aid me in describing how disheveled they (and npcs) are so I'll leave it for now.

I'd like a disease/affliction chart with lice and bedbugs and all kinds of filthy stuff to amusingly tell them they've been afflicted with.

I don't have anything fleshed out for the rumors or connections items either.  I might be able to use a chart I've for dreams that foretell the future, or for family drama for rumors, but I don't know.  Rumors seem to be usually DM generated adventure hooks and I' never that prepared in advance to have multiple rumors ready.

Anyway, if you've got ideas or more examples of similar charts, let me know.