Sunday, December 14, 2014

6 More Magical Treasures

I guess I've got these on my mind, so have a few more magical treasures:

  1. Belt of Swallowing - The wearer of this thick belt can eat anything - poison, acid, broken glass- and be unharmed.  They can also suck up creatures of less than 1HD on a successful hit.  This hurts, though, and they take 1hp dmg each time. 
  2. Silk of Reciprocating - If a person whispers a name into this length of silk and then binds themselves with it, that person named will be bound similarly- gagged, blindfolded, hands or feet tied magically together.
  3. Silver Razor - Shaving a person with this silver razor will cause them to love you until their hair grows back.
  4. Whale Breakers - Two pieces of whale tooth scrimshawed with scenes of Inuit bear hunts.  If they are held firmly in both hands for at least an hour (no shield, no rope use, no opening doors) they begin feeling colder and heavier and will allow the holder to strike foes with the force of two flails, breaking bones on critical hits.
  5.  White Fronds - Anything wrapped in these fuzzy grey, foot-wide fronds emits no smell.
  6. Telecanter's Bookmark - A strip of very worn human skin with a tattoo on it:  Find this name's enduring fame. If a proper name is spoken and the strip of skin is placed in a book, it will move through the book stopping at the first place that name is mentioned.  If the book is opened, and closed it will continue.  If that book is placed on a shelf of books, it will move from book to book finding references in a whole library.

Friday, December 12, 2014

6 Consumable Magic Treasures

I mentioned I didn't have enough cool consumable magic treasures so I've been trying to come up with some more.  These magic items are used up through use:
  1. Flowing Battle Ribbon - Grows 1 inch for each round of combat you are in but not hit, when you are finally hit it blocks that many points of damage and falls to tatters.
  2. Wax Wings of Flight - Small wings made completely of wax attached to a white silk harness.  There is a wick.  Lighting the wick will allow the wearer to fly beautifully, but cause the wings to melt irreparably in the time it takes for one combat or 1/2 mile of travel.
  3. Smouldering Robe - Continuously smouldering as if about to catch fire, this robe protects its wearer from any fire or heat for one combat or one turn before being consumed. 
  4. Bottle of Fog - Stoppered glass bottle filled with swirling grey mists.  Pulling the stopper will cause fog to slowly stream out for a day, filling a huge space.  Breaking the bottle will cause a 10' cube to fill instantly.
  5. Candle of Past Shadows - When lit, no normal shadows are made, instead a shadow play is cast of the last living things in this area.  Letting the candle burn down will cause older and older scenes to be shown.  Has 1d10 uses.
  6. Porcelain Gong - "Let this gong be sound when enemies surround" Striking will break the gong and cause the striker and all allies to fight one battle with great focus, committing no fumbles and much more likely to make critical hits (critical range is increased to 17-20).

Tuesday, December 9, 2014

30 Magic Treasures Revised

I planned to do a quick follow up to my last post with a list of 30 consumable magic treasures, but I only came up with about 15 that I considered high enough quality.  So instead I'll give a few revisions for that last list.

Curses
First of all, I realized that the burdensome blade is, in fact, only detrimental- a cursed item.  So I revised it to be:

Burdensome Blade – Each day the blade draws no blood it becomes heavier to bear but more likely to land a blow.

That means a player getting that will have to make a choice of having the sword around, managing its blood needs or just tossing it.  It did make me think about why I didn't want anything cursed.  I suppose at the most basic, I'm trying to think of things that would be fun to find and that players would want to seek out and feel happy to find.

I don't really see the place for bags of devouring and such that just make the players hesitate to experiment with items.  If I were to use cursed items I think I would try to make sure they were a bit amusing.  As an example, my Torc of Trammel (which almost made the list) was fun for a player to roleplay the time it came up in my campaign.

Treasures for All
Some other observations.  I really like the idea of the Parchment Sash but didn't include it because I'm trying to make these treasures usable by almost any character.  Although the shields and swords are pretty fighter-centric now that I think of it.  I guess that is the difficulty of class restrictions and magical rewards.  I suppose I could have things like the Burdensome Blade be so magical that they morph into the favored weapon type of the holder.  Staff, dagger, or sword, if it is gaining weight everyday, you'll still need to make a choice.

3 Substitutions
I removed Godith's Gauge because it seems to vague, and the two I mentioned as being great to put in a dungeon - Branwalather's bridge and Clement's Docent - for that very reason, because they feel more like dungeon tricks or features than a personal item a character would want to carry around.

I added these instead:

Marvelous Folding Coracle – Saying the magical word will cause this small packet of willow bark to unfold into a circular vessel large enough for one person.

Ranulph’s Veil – A cage locked over the character's head with a muzzle built in. Wearing it makes them invisible and undetectable but mute and they must have someone unlock them to get the veil off.

Wolf Pelt – When a player drapes this over their shoulders they become a wolf.

I think the first and last are pretty evidently going to be useful at times and give players tools to use.  The middle one, like Anan's Veil, also on the list is just a ring of invisibility with big restrictions.

I'm going to try and make the chart with these revisions a pdf in the future.

Tuesday, December 2, 2014

30 Magic Treasures

I've gone through my whole blog and created a list of the best treasures I've invented.  If anything seemed too powerful I left it out for a separate artifact chart.  If anything could be used up, I left that for a separate consumable chart.  These are all meant to be interesting for players to try and figure out and to provide more choices and options in their on-going adventures. While many of the items are mixed blessings (thus the choices required) I tried to leave out anything that would be considered a purely cursed item.  Five rings, four shields, three swords, and a bunch of miscellaneous magic.  I hope you find this useful.

30 Magic Treasures
  1. Amethyst Band – Prevents poisoning but contracts in doing so, amputating a finger.
  2. Anan’s Veil – A chunk of cloudy-grey crystal that obscures the presence of the holder but also obscures the world to the holder in a swirling grey mist. You are invisible but blind.
  3. Beautiful Cap – The wearer of this colorful cap will catch the eye of all creatures in viewing distance, pique their curiosity, and draw their gaze. Creatures that fail a save will follow along, watching the wearer.
  4. Bone Stylus – Write the name of your antagonist in your flesh and he will leave you be. Works similar to sanctuary against the named individual. Causes one hit point of damage for every letter inscribed in the bearer's flesh. Lasts until the damage is healed.
  5. Branwalather's Bridge – Actually a pair of heavy, lignum vitae chests. Carried, even one of these is heavy enough to slow and tire two strong men. Opened they appear mundane. If a person is shut up inside one, they exit the other.
  6. Bulwark – This large shield gains +1 to AC and 50 lbs each round of combat.
  7. Burdensome Blade – Each day the blade draws no blood it becomes heavier to bear.
  8. Clement’s Docent – This pair of crude, high, wooden clogs is sometimes known as the Beneficent Path. Uncomfortable and clattering loudly, they are remarkable in that they will lead the wearer's feet, gently pulling with each step. The path they take is the last journey made while worn.
  9. Friendsward – Useless in battle unless next to a fast friend, in which case it will block every blow that tries to harm them.
  10. Godith’s Gauge – Floating this ornately carved spoon on liquid will cause it to spin and point toward that which poses the greatest threat to its owner.
  11. Hat of Climbing – These hats, found in male and female forms, are long and ungainly, consisting of at least two yards of fabric. When the proper magic phrase is uttered they slowly stiffen to the strength and rigidity of steel. They can be climbed, used as a lever, pole, or even vault and will remain rigid until the magic phrase is uttered again.
  12. Iron Hammer – A hammer that will give you a bonus to hit equal to the penalty you take to your armor class. Want to hit your foe, let him hit you.
  13. Ivory Aegis – This shield is so slight it's actually a detriment in combat (-1 to AC) but will help guard the bearer against any charming magics (+4 to save).
  14. Knot Book Corliss Loop This book explains how to make a knot that will let a weight slowly and evenly down a vertical rope. Allows a person to descend without climbing or being lowered, and thus remain alert and ready. Good for invalids. (1d4 sessions to learn -1 for exceptional Int).
  15. Knot Book Hour HitchThis book explains how to make a knot that will cause this to release in one hour, also a half hour variant. (1d4 sessions to learn -1 for exceptional Int).
  16. Knot Book Songbird – This book explains how to make a knot that will release at a particular whistle note. (1d4 sessions to learn -1 for exceptional Int).
  17. Lover’s Charm – Two pieces: crude ceramic heart the size of an apple and a barbed, silver arrow as long as a thumb. As long as the arrow is stuck in living flesh, the heart will give off enough heat to make it uncomfortable to hold.
  18. Needle – This rapier never misses its mark but only leaves the tiniest mark (always hits, 1 hp dmg).
  19. Obsidian Blade – By cutting yourself with this razor-sharp rock you can heal someone as many points as you decide to bleed out. You will recover your hit points normally. You can bleed yourself as often as your health allows.
  20. Ranulph’s Runcible – A spoon ornately carved from a single piece of maple. When used to spoon liquid from a container, it will turn black if the liquid would be harmful to the imbiber. This black color will fade away in a day.
  21. Ring of Extrication – Taken off, it transports you to the place you put it on, but the ring stays behind.
  22. Ring of Redolence – Emits a constant air of fragrance. Each ring's scent will be unique to it, mint or lavender, for instance. The atmosphere around the wearer will be safe from noxious fumes such as the reek of ghasts or the stink of wizard clouds. But the fragrance will carry far, especially in enclosed spaces, and none who wear it come unannounced.
  23. Rings of the Joined – These bands only work in multiples. All wearers can share aspects of themselves among themselves. If, for example, 8 give up 1 foot of height, a ninth will become 8 feet taller.
  24. The Silent Horn – Blowing into it makes no noise. But every person told its magic phrase will hear it sound, deep and clear. Its signal has been used to win battles and in the assassination of seven sultans.
  25. Sister Sacks – Two grimy sacks woven of hair, one red, one black. Just large enough to hold a loaf of bread, put something in one and it appears in the other.
  26. St Colvin’s Key – St Colvin was a humble miner trapped in a cave in. He dug a hole in the ground in the shape of a cross. This cross slowly filled with water as from a spring and on lying in it Colvin was transported to safety. A hole of a specific shape dug with this spade will fill with water. A second hole dug in the same shape will fill with water and form a gate to the first.
  27. St's Buckler – Crude and wooden, this small shield offers no bonus to AC but a foe's critical hits are reflected back on them.
  28. Testudunculum – This bronze shield will block three successful missile hits on anyone in 20' every round.
  29. Thrall’s Torc – In combat you are much harder to hurt (+3 to AC), but the torc constricts each round you're engaged in violent activity. Half your constitution is the number of rounds you can fight before passing out completely.
  30. Wealward – A ring. One malady will but darken it, any more rebound on all in sight.
 

Friday, November 28, 2014

7 Treasures

These treasures are aimed at parties of people moving through dangerous places.
  1. Golden Thread - A tiny ball of fine, golden thread.  If someone takes a piece and ties it around your finger, you will see a ghostly thread leading toward that person, wherever they may be.  Enough thread in the ball for d20 pieces
  2. Lover's Charm - This is two pieces: crude ceramic heart the size of an apple and a barbed, silver arrow as long as a thumb.  If the arrow is jabbed into living flesh, the heart will give off enough heat that it is uncomfortable to hold.
  3. King's Bread - Flat bread that is broken and eaten by parties for luck.  Lasts as long as everyone in the party is alive, or one day, whichever ends first.  All who ate receive bonuses to any luck rolls or saving throws.
  4. Sister Sacks - Two grimy burlap sacks just large enough to hold a loaf of bread.  Put something in one and it appears in the other.
  5. Five Simple Straws - A rag with five pieces of straw of five different sizes and a note that says: "Walk in the order of the straws you drew and no spiritual harm will come to you." (protects against magic that would take over a person on a failed save: siren songs, possession, etc.)
  6. Widow's Pebbles - A bag of seven tiny pebbles that glimmer will quartz and fool's gold.  Anyone who places a pebble in the toe of their boot can hear, distinctly, the footsteps of anyone else that has done the same.  These clicking footsteps are heard by no one else.
  7. Spider Twine - This silky soft cord is only long enough to wrap around the waists of five people shuffling along front- to-back.  But if this is done, all will be as quiet as the quietest among them.