tag:blogger.com,1999:blog-64464611783813746262024-02-25T05:21:09.602-08:00Telecanter's Receding RulesTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger1180125tag:blogger.com,1999:blog-6446461178381374626.post-5133125413642065422021-10-13T09:26:00.005-07:002021-10-13T09:26:47.613-07:00Abiørn's Satchel<p>This weathered leather satchel is tooled in nautical designs and is full of rose-colored salt. Rubbing the salt on a sea creature will dry it out and shrink it to a tiny size without harming it (an hour of drying for each ton). When placed in water again the creature will revitalize and grow back to original size. It is said this was how the narwhals came to the Grand Lama's forbidden lake.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com1tag:blogger.com,1999:blog-6446461178381374626.post-18102862740088177862021-10-11T08:49:00.002-07:002021-10-11T08:49:24.915-07:00Jeong-Suk's Iron Nail<p>Drive this rusted iron spike through your flesh and into a living tree and no being can possess you, bewitch you, or even touch you unwanted. It is said that this was a requirement for the greatest necromantic rituals of the 2nd Dynasty.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com3tag:blogger.com,1999:blog-6446461178381374626.post-35896178617007388472021-10-07T10:39:00.001-07:002021-10-07T10:39:29.616-07:00Because You Saw a Ghost<p> 1. All you can smell is burning.</p><p>2. The DM rolls twice as many encounters but half of them aren't real; only <i>you</i> thought something was approaching.</p><p>3. Every person has white hair and black eyes for you now.</p><p>4. Each creature you kill becomes a voice in chorus that questions your actions.</p><p>5. Perhaps they died bound or hung, but you no longer see rope.</p><p>6. You only heal if you carry something dead with you.</p><p>7. You can see lies.</p><p>8. You faint if left alone.</p><p>9. Gold smells like rotting flesh.</p><p>10. Everything is offkilter; only odd numbers work for you (to hit, it must be an odd number, to do damage it must be an odd number, to win initiative it must be an odd number, etc.).</p><p>11. Metal passes through you.</p><p>12. Animals are terrified of you.</p><p>13. Your clothes and gear seep blood constantly.</p><p>14. Every person that looks at you mistakes you for their most recently dead relative.</p><p>15. Food is as heavy as lead for you.</p><p>16. You can no longer see creatures that have drawn your blood.</p><p>17. When you speak, it comes out in an ancient, dead language.</p><p>18. No fire you make stays lit.</p><p>19. You no longer remember names.</p><p>20. Dead things regain life for as long as you touch them.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com5tag:blogger.com,1999:blog-6446461178381374626.post-68785659362964877452021-10-06T08:59:00.000-07:002021-10-06T08:59:05.107-07:00Telecanter's Garden of Sources<p>Take a handful of these nibs cut from used quills, say a phrase, and cast them on the ground like seeds and they will quickly grow into plants that flower and fruit. The fruit resembles maize and when husked, reveals a scroll with a passage from an ancient source about the phrase invoked, whether it be "siege engines" or "Imperial footwear" or "the poisons of peasants."</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com0tag:blogger.com,1999:blog-6446461178381374626.post-44511070054633184802021-10-05T10:12:00.001-07:002021-10-05T10:12:13.240-07:00Illuminated Panthers<p>These reclusive, swamp-dwelling cats are tawny with deep black rosettes. On closer inspection, the rosettes are actually cities and landmarks that make up a map to a hidden city. Which city the map leads to differs for each panther. Some say the pelt of one of these cats is the <i>only</i> way to find the City of Happy Orphans or the Hermitage of the 10,000 scribes.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com3tag:blogger.com,1999:blog-6446461178381374626.post-21729527721103476342021-09-29T08:47:00.002-07:002021-09-29T08:47:32.555-07:00Telecanter's Inquisitive Quill<p>Aim it at an opening and throw. This goose-feather quill will travel through the air like a lazy dart, drifting up and down on drafts of air. If there are threats in that place, there is a risk it never returns (1 on d6 for each place a party might encounter creatures or traps), but if it survives it will return and draw a map of the basic layout with no details but crude "X"s where it came into danger.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com1tag:blogger.com,1999:blog-6446461178381374626.post-78683723772264805182021-09-23T09:53:00.005-07:002021-09-23T14:35:18.114-07:00The Origami Library<p>"I saw it once, it looked like a big, old map until Lady Fude started unfolding it. It kept unfolding and unfolding. After an hour it was a beautiful tent and when we walked inside we saw it was decorated with birds and pale flowers. There were paper shelves and on the shelves scrolls of paper that could be unrolled and read and they were all treatises on whatever topic Lady Fude whispered to the Library as she unfolded it."</p><p>"Oh, I thought it was a library of origami techniques!"</p><p>"It could be a library about anything, but it's true, that day I saw it, she did whisper to it to show her paper folding techniques and then she read one, and folded a crane that flew across the tent on its own."</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com5tag:blogger.com,1999:blog-6446461178381374626.post-23127848086552272762021-09-21T10:50:00.002-07:002021-09-21T10:50:47.146-07:00The Saffron Path<p>It's unclear whether by invocation or magic artifact, but Anshumat the Quiet could toss a a handful of saffron threads before him and walk safely anywhere. When the lepers rioted for bread in Dhunar, he slipped through the crowd as if he weren't there. When hunted for heresy, he lived in the Untouched Tomb of Ambareesh, for only he could walk safely through those trapped halls.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com0tag:blogger.com,1999:blog-6446461178381374626.post-42077480745511050642021-09-20T10:05:00.003-07:002021-09-20T10:05:55.278-07:00Corinne's Case of Vivid Lenses<p>This mahogany box is lined with black velvet and holds pairs of eyes. Stories differ on how many pairs or what type, but if the eyes are held up to those of a person, they grow into them and replace them. This grants the person new ways of seeing. When finished with the eyes the user can pull them out, leaving their own eyes unharmed. Tales mention a milky white pair, clouded with age, said to obscure the world in a hazy fog except for the living, which appear as bright lights. A brilliant green pair is said to let a person see the true emotions play across a person's face no matter their skill in lying. There are other strange sights mentioned, but always the warning that using the eyes is comforting and pleasurable and harder and harder to resist. (user become addicted: minus one to hit/damage for each day they haven't used a pair of eyes in a session)</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com0tag:blogger.com,1999:blog-6446461178381374626.post-21965228306932187892021-09-17T10:45:00.003-07:002021-09-17T10:45:54.470-07:00The Circumspect Carpet<p>This large carpet has a relatively plain design- a stylized tree with bare branches. But moments after a person has stepped on it, geometric blossoms will appear in vivid colors wherever a foot fell. These blossoms will last a day and are the way the great scholar Adrina of Nar always knew someone had visited her private library.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com2tag:blogger.com,1999:blog-6446461178381374626.post-24753434886964111882021-09-16T09:35:00.000-07:002021-09-16T09:35:21.900-07:00The Envious Platter<p>The merchant-priest Nabusalim grew famous for holding lavish feasts with the same foods the God-King dined on. It is was whispered that he had a large, silver platter with a cover. And if he whispered a name over the platter, it made food appear, whatever the named person was eating. Nabusalim's feasts ended the same summer the God-King was poisoned.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com4tag:blogger.com,1999:blog-6446461178381374626.post-33194475277670758642021-09-16T08:42:00.005-07:002021-09-16T08:42:42.616-07:00Sash of Shrewdness<p>This fine silk sash has scenes embroidered in multicolored thread. Examined closely, it becomes apparent the scenes change to represent the topics of the closest conversation to the sash wearer, even if the wearer cannot hear the conversation.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com0tag:blogger.com,1999:blog-6446461178381374626.post-7224266089295044472021-09-15T11:02:00.000-07:002021-09-15T11:02:43.490-07:00The Cherished Shield<p>If you tell each combatant you face the story of how you acquired your impressive Nguni shield, it will block their first three blows outright, working as a sturdy shield thereafter. If you forget to praise your shield to them, blows will fall on you as if you had no shield.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com0tag:blogger.com,1999:blog-6446461178381374626.post-76785805711795275242021-09-13T09:49:00.002-07:002021-09-13T14:28:29.540-07:00The Veil of Voices<p>The first trader said "In my youth there was song popular in the wine houses about such a veil. The Lover laments being unable to express love to the Beloved because a Beautiful One in a haik, nodded and stole the Lover's voice."</p><p>"No," said the second trader. "My grandfather wore the Veil of Voices, it was a ragged tagelmust that an old wise woman gave him. She told him when he wore it, two voices would whisper in his ear-- one beckoning him to treasure, the other warning of danger. One voice would be a liar. He would have to find out which. He found out which, and only because of that did he survive the Great Plague."</p><p>"Perhaps, perhaps," said the third trader. "But are you sure you are not mis-hearing <i>Vale</i> of Voices, for I heard once that, far west, near the Living Sea, there is a valley with strange, wind-carved stones and if you listen you can hear the voices of the dead speaking to you."</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com0tag:blogger.com,1999:blog-6446461178381374626.post-31152652244876923702021-09-09T08:48:00.000-07:002021-09-09T08:48:22.435-07:00Mother of Answers<p>It is said that the hermit-wizards of Khezh knew a ritual to conduct when they had a singular question. They must write their question on rose petals and consume them. They must build a ship, christen it the name of their question, then sink it. They must compose a verse in the manner of the stressed poems of Bahim and recite it in front of a ruler. And if these were done in accordance with the strictures, the wizard would become gravid with the bearer of the answer. The person that knew the answer to the singular question, wherever they were in the world, would become gravely ill. They would die in seven days. And on the seventh day the wizard would give birth to a misshapen child whose first words would be to utter the answer.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com3tag:blogger.com,1999:blog-6446461178381374626.post-26124682299791606732021-09-07T14:44:00.001-07:002021-09-07T14:44:23.320-07:00Casket of Suffering<p>If the holder of this tiny, sandalwood box is harmed, it will hold the pain of one blow, even though it be mortal, so that the holder does not feel it. If someone opens the casket unsuspecting, the blow it holds will fall on them. Sought after by assassins.</p><p> (I'm still out here, folks. Hope you are well.) <br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com8tag:blogger.com,1999:blog-6446461178381374626.post-52845028050686652962020-12-16T11:46:00.000-08:002020-12-16T11:46:34.526-08:00Curses for Mages<p></p><ol style="text-align: left;"><li>Each syllable the scholar utters causes a hands-width of dark water to rise from under their feet. This water fills an area as far as they can see and will only recede a turn after the last syllable spoken.</li><li>Each new creature the scholar encounters must be documented in writing and they feel compelled to tell each new acquaintance about every creature on that list.</li><li>The scholar feels compelled to make a list of actions to take in the next dangerous encounter and will abide by them when the time comes.</li><li>If the scholar stops moving, anything they are touching, clothes, chairs, food, begin to get hotter and hotter until those things catch fire and burn.</li><li>The scholar has acquired a great fear that they will read a forbidden book and, so, they read no books.</li><li>The scholar will feel compelled to gather herbs for study and fill their pack full to overflowing, and be reluctant to discard a single herb, even to make room for food or gold.</li></ol><p></p><p><br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com1tag:blogger.com,1999:blog-6446461178381374626.post-23816605528358161582020-11-30T13:16:00.003-08:002020-11-30T13:16:59.175-08:00Numberless Curses<p> <span style="font-family: "Times New Roman", serif;">These are curses on weapons that are not about -2 to hit or damage, but more about limiting the fighter tactically.</span><span style="font-family: "Times New Roman", serif;"> </span><span style="font-family: "Times New Roman", serif;"> </span><span style="font-family: "Times New Roman", serif;">It may even be interesting to have weapons that have a bonus to hit and one of these curses and then let the player decide whether using the weapon is worth the trouble.</span><span style="font-family: "Times New Roman", serif;"> </span><span style="font-family: "Times New Roman", serif;"> </span><span style="font-family: "Times New Roman", serif;">This weapon is cursed so that you must always:</span><span style="font-family: "Times New Roman", serif;"> </span></p><p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">1.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack last, after all allies and foes. [Sloth]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">2.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only once per battle. [Sloth]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">3.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only until you wound a foe, then stop. [Sloth]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">4.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack a foe only after it has been wounded by an ally. [Sloth][Envy]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">5.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only one foe until it is dead and keep beating the corpse until the battle has ended. [Wrath]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">6.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack a foe, switch targets and attack that foe, switch targets etc, until the battle has ended. [Wrath]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">7.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only foes that are also being attacked by an ally. [Envy]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">8.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only foes that have attacked you. [Vainglory]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">9.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only foes that have attacked an ally. [Sloth]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">10.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only foes that have wounded you. [Vainglory]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">11.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only the last foe to have wounded you. [Vainglory][Wrath]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">12.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only foes that have wounded an ally. [Sloth][Wrath]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">13.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only when unarmored and shieldless. [Vainglory]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">14.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only while allies fight alongside, otherwise you surrender. [Sloth]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">15.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only alone, never with others. [Vainglory]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">16.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only unaware targets. [Sloth][Cowardice]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">17.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only after shouting your intended target. [Vainglory]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">18.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only the most threatening foe—the largest, most experienced—then stop when they are dealt with. [Vainglory]<o:p></o:p></span></p><p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">19.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only the weakest foe—the smallest, most frightened—then stop when they are dealt with. [Sloth][Cowardice]<o:p></o:p></span></p><p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"><!--[if !supportLists]--><span style="font-family: "Times New Roman",serif; mso-fareast-font-family: "Times New Roman";">20.<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><!--[endif]--><span style="font-family: "Times New Roman", serif;">attack only when begged by an ally. [Vainglory]<o:p></o:p></span></p><p class="MsoNormal" style="font-size: medium;"><span style="font-family: "Times New Roman", serif;"> </span></p><p class="MsoNormal" style="font-size: medium;"><span style="font-family: "Times New Roman", serif;">For some reason I started thinking of these curses in a framework of traditional Christian sins, like the knight that wielded the magic sword last was an anti-saint that was reeking of pride. Sorry if that's a distraction, there are other ways to frame curses as “bad” as I realized when I noticed that cowardice, which is often reviled, is not one of the seven deadly sins, nor selfishness. Also, I like the term vainglory here better than pride for boastful, showy fighting.<o:p></o:p></span></p><style class="WebKit-mso-list-quirks-style">
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</style>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com5tag:blogger.com,1999:blog-6446461178381374626.post-1824306736087052732020-11-16T10:24:00.002-08:002020-11-16T10:24:42.192-08:00Cave Carbuncles<p> If you fail at reading a scroll, inscription, or magical tome, it is likely because decay has eroded some necessary words and the remaining, corrupted text has a chance of giving you Cave Carbuncles. These terrible, boil-like growths emerge from the head and each (1d4) prevents the memorization of a spell.</p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com4tag:blogger.com,1999:blog-6446461178381374626.post-18246047094840638492020-11-13T11:44:00.002-08:002020-11-13T11:44:46.637-08:00Parasitic Plums<p>If you are wounded in the mysterious underworld you may become infected by a small parasitic tree. These tree sprout from the back and shoulders like tiny bonsai. They eventually bear fruit of many colors and flavors that look a bit like plums. Each fruit is a secret of the host that is then lost to them. Memorized spells, locations of buried treasures, magical passphrases, simply gone from the memory. If someone other than the host eats one of the fruit, they gain one of those lost secrets.</p><p><br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com4tag:blogger.com,1999:blog-6446461178381374626.post-73014875946541908782020-11-09T10:19:00.002-08:002020-11-09T10:19:47.201-08:00The Coward's Cage<p>Simon the Coward fell in love with a Guildmaster's niece but was told he could not court her unless he brought the Guildmaster three cave pearls. Cave pearls only being found in infested catacombs, this was an impossible task. But, smitten, Simon acquired all the silver and mithril wire he could and wove it into a crude half-dome of mesh and had it blessed by 3 different holy men. It was crafted so he could carry it over him with a stick and he went in and out of the caves unmolested and found three cave pearls and courted the fair niece.</p><p>It's impossible to climb a ladder while under this cage, impossible to swim, barely manageable to traverse stairs, but while under it, no one will notice you exist unless you hurt them (provides Sanctuary). </p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com4tag:blogger.com,1999:blog-6446461178381374626.post-61628734965936915912020-11-05T12:07:00.000-08:002020-11-05T12:07:13.988-08:00Re-re-inventing<p> So, twice now I've come to write a post for what I thought might be a cool, quirky idea only to realize, after searching my blog, that I'd already posted that same idea about nine years ago. I've thrown out so many blue-sky ideas I forget some of them myself. I kind of feel like revisiting some of them just because there may be newer gamers and DMs that weren't around for that exciting conversation in the blogs around 2011-2012. On the other hand, if you are reading this, it's likely that you've been reading my blog and know those old posts. </p><p>To be more specific, I was going to talk about the possibility of using Bingo as a way to level up the characters of kids or new players to teach them "good behaviors" in your campaign and to make it fun and self-driven. But I made almost the same suggestion before.</p><p><br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com4tag:blogger.com,1999:blog-6446461178381374626.post-83480181186150371472020-11-03T07:29:00.004-08:002020-11-03T07:29:37.155-08:00Golden Leash<p>It's said the first thing of note when entering the court of the Great Lich Ksawery was the many people bound to him by golden chains. Some say that Ksawery drew the thin links from the chests of the victims through daily incantations, while others insist that each chain was an artifact stolen from an ancient tomb. There is agreement on the function: each person so chained increased Ksawery's ability to store spells</p><p>(prisoners attached are treated as magic-user of level the same as their level or HD, with appropriate number of spell slots, now available for use by the imprisoner as if they were their own.) <br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com4tag:blogger.com,1999:blog-6446461178381374626.post-44565843093078964482020-10-28T12:21:00.001-07:002020-10-28T12:21:53.732-07:00Banner of Promised Valor<p><br /></p><p>"Give me ten warriors as brave as any,</p><p>And I promise to personally bloody as many."</p><p>These rare banners from various cultures have in common some kind of inscription in which the holder promises future battle valor in exchange for aid. When the holder says aloud the inscription, they promise to wound in melee as many foes in the upcoming battle as will be granted to them. Then that number of ghostly allies will appear. The warriors will appear and fight as the warriors of the banner's culture, whether bare-chested rhompaia-wielders or mail-wearing knights. </p><p>The ghostly warriors can be defeated themselves, but they fight as picked champions. They will fight until all foes are subdued and then disappear. If the oath-maker does not wound as many warriors as were granted, they will age a year for each they are short. So, if they call for ten warriors, they can sit back and let them do the fighting, but after the battle is over, won or lost, they will age ten years.</p><p><br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com3tag:blogger.com,1999:blog-6446461178381374626.post-10213559448838203392020-10-25T13:36:00.000-07:002020-10-25T13:36:02.271-07:00Player Race: Starfish<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgguWKqilHCJdFwWNEgVVJe2P3cUGkc4lNDD5nNS4bTK7U75jeE1KKTIBDmZ68gQLDYY_aVEH2qUj23FcW3cMft__Z1Bjr-T9llQjyzlwGmJIfz9kzim8Al9hgQvrMc5oi06Nep6nEEvFE/s1201/synopsisofspecie00gra_0045b.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1190" data-original-width="1201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgguWKqilHCJdFwWNEgVVJe2P3cUGkc4lNDD5nNS4bTK7U75jeE1KKTIBDmZ68gQLDYY_aVEH2qUj23FcW3cMft__Z1Bjr-T9llQjyzlwGmJIfz9kzim8Al9hgQvrMc5oi06Nep6nEEvFE/s320/synopsisofspecie00gra_0045b.jpg" width="320" /></a></div>This is meant to be fun for players that enjoy roleplaying. <p></p><p>These starfish have developed the ability to live on land, speak, and approximate human movement with their arms. They grow to various sizes. You can roll 1d6 for how many feet tall they are or just choose. While they can use weapons, shields, and various human implements, they are <b>less dexterous than a normal human</b> (-2). Although <b>they are able to slowly climb most surfaces and ceilings</b> using their tiny tube feet.</p><p>These starfish are <b>incredibly difficult to kill </b>(+2). Unless dissolved in acid or burnt to ash, whatever tiny part is left after they are "killed" will grow back into a new starfish in 1d12 days (1d6 in warm salt water). </p><p>But life on land is rough on starfish bodies so they<b> only last a short time (1d4 sessions of play) before they have to spawn a new offspring.</b></p><p>The <b>offspring of a starfish will retain all the memories of its parent</b>, but have a different personality. To determine personality roll 2d6 and apply them to this split table:</p><ol style="text-align: left;"><li>Assertively (A)</li><li>Awkwardly (E)</li><li>Flamboyantly (I)</li><li>Mischievously (O)</li><li>Quietly (U)</li><li>Naively (OO)</li></ol><ol style="text-align: left;"><li>Curious (th)</li><li>Helpful (sh)</li><li>Lazy (ch)</li><li>Distracted (nd)</li><li>Diligent (st)</li><li>Protective (nt) </li></ol><p>To name your intrepid starfish adventurer, you can choose a consonant and then add the appropriate results for your current personality. For example, if I choose "T" and roll 1, and 1, my name would be Tath. Then after 1d4 sessions, my starfish would have to spawn and then I'd roll again, say 2, 2 and get Tesh. I add that to the previous name and get Tathtesh. This way your character's name is a running record of each generation. </p><p>Though, your newly spawned character has all the memories of past starfish, they may view things differently through their new personality. So, the time you risked yourself while Assertively Protective, could seem ridiculous if you are now Flamboyantly Lazy.</p><p>A starfish offspring that has a the same personality as an ancestor, because they share all memories, might seem like a reincarnation of that ancestor: "Hey, Tath is back!" <br /></p><p>A curious Starfish might serve as a decent scout, but they would have difficulty picking locks and such. A starfish might make a good magic-user because they are tough and will remember any learned spells even if they "die."</p><p><b>Design Notes</b> </p><p>Obviously, pick your own name if you like, or change the personality words to others you like better. I did try to pick some that could be fun without necessarily causing friction in a party. It's mostly a proof of concept for how you could add a variety of personalities to a party without having to change characters.</p><p>I thought about making a table for color/appearance for new offspring, because of the potential vivid color possibilities, but I'll leave that to you and/or your players. <br /></p><p>I don't have races in my game at all. I'm much more interested in having the weird and wonderful be encountered by humans. But I remember the fun of rolling up gnomish thieves or half-orc fighters, so I hope someone will find this idea fun. <br /></p><p>My undergrad degree was biology and I was always fascinated with starfish and radial symmetry in general. I would daydream about how different types of biological life might have evolved intelligence and then into different types of cultures. For starfish I always imagined how a culture might develop if offspring retained even a part of the skills learned or memories of parents. Anyway, that's your bonus science fiction idea.<br /></p><p><br /></p>Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.com2