I have Gygax' Role-Playing Mastery and though I don't think I'd recommend it-- it seems to spend a lot of time talking about the obvious, one thing did catch my eye. On page 83 Gary talks about adding flavor to games and gives a list of 7 things to shoot for:
- wonder & fear
- adventure & heroism
- problem solving
- combat, conflict & battle
- group operation
- enlightenment & education
How would you evoke that? I would like to try. Just describing things with words, can it ever be the same as seeing the Grand Canyon, or Bridalveil Falls? So, as I was brainstorming for the bachelor party session I always had that in the back of my mind, what would be marvelous, what would make the players pause, surprise them. I'm not sure if I pulled it off.
Part of the problem may be cliche, the players all pretty much expected something big and bad down that hole. And my connubial temple visit sort of turned into a Pirates of the Caribbean ride (at least in my head). But I'm not convinced you can evoke wonder with verbal description. Have you managed it?