- Is a mobile trap just a monster?
- If traps are meant to keep folks out of certain areas is a moving trap just a patrol like a guard or robot?
- maybe it follows the party from room to room making things more difficult somehow.
- maybe it makes a timed sweep through the dungeon and knowing its path and timing could be a kind of treasure map players need to find or info to get from npcs.
- I'm thinking of Labyrinth now, weren't there rolling grinding machines?
- a mobile trick I have an easier time imagining, a fountain on wheels, an altar that teleports. One reason is if players discover that they grant a boon, needing to find them later would be a task.
- Or, I'm very interested in squeezing more exploration from the same location (see tumbling dungeon) what if this mobile trick did something to a room that made the room different? Infrared light that reveals runes on the walls. Floor level fog that hides holes in the floor. Soft music that obscures the soft ticking of secret mechanisms (find secret doors).
- Heh, what if the mobile trap was just a cage that traps a pc and then travels slowly through the dungeon making it hard to find and free them? I have no idea why the maker would want that, maybe a crazy mage.
- Oh, maybe it was some kind of practical tram that has gone haywire. If the players figure out its buttons they can toodle wherever they want in the dungeon in relative safety, but experimentation might just dump them in the troll den.
- Back to the mobile room changer- anti-gravity seems like a good one, two dungeons for the price of one mobile trick.Very similar to the tumbling dungeon idea except the people tumble not the dungeon.
- trying to come at it from the simulationist why-would-it-be-there-angle: maybe that wandering fountain is a kind of aid station/refreshment center in the dwarven mines, rotates through the shafts efficiently so that work never stops in more than one place at a time. Maybe gather data on the denizens-- a watcher in a prison, a kind of nature observer set by a mage guild in a monster ecosystem. Perusing the data could help players crack the patterns of a dungeon.
- Cleaning! That seems obvious now, brushes pushing pcs out of rooms, water sprays hosing them down, heat to sterilize.
- Are gelatinous cubes just mobile traps?
Saturday, November 19, 2011
Wheeled Fountains & Wandering Traps
My last post made me realize that I conceive of traps as stationary. Then I began wandering what a mobile trap might be like. Or a mobile trick. Here's some brainstorming: