- I have a one page disease pretty much done, just need to nail down the contagiousness and fatalness of each.
- Our session on Friday went swimmingly. I was concerned because this batch of players was going back into the Monastery of St Eudo, which had been pretty much cleared before. That place is all about creepy redcap-like kobolds and goblins. I wasn't sure if repeating the same creepy scenes would be fun for me, but it was. And knowing the scenes I could focus more on when to make them happen and who would witness them. I rolled on my creepy combat commentary chart to give the things different personalities. The masochist was pretty creepy.
- I didn't get a chance to finish tweaking the Nidus shopping charts before play. The way it works now, you roll to see if you find what you want and then you roll a wonder to see what you encountered during the search. The second step saves the whole set up, because players would be frustrated trying to locate a jeweler and then laugh, or be creeped out, by the weird stuff they saw.
- I've been trending this way for a while but I'm convinced now that players should have access to a little booklet dedicated to their character's class. For mages it would let them know how to scribe scrolls, research spells, gather material components etc. For fighters it would talk about shield walls, splintering shields, hiring combatants, etc. For divine-petitioners it would layout how petitioning works, permanent miracles, atoning, and some of the saints, gods, and totems in my world in broad brushstrokes (though, as I write that last bit I'm resistant, I'd like players to feel free to come up with their own powers and having mine all nailed down would probably work against that)
- I bought Skyrim. Times are monetarily tight, but I figure I'll save money on the beer I'm not drinking while I play the game. Thoughts so far? Quite nice, the dragons are impressive and scary, I find it engaging to just roam around hunting deer, collect plants and insects, and smithing stuff. But they scaled the damn world again. I'm intentionally not leveling up because I don't want all the deer and wolves in the world to inexplicably transform into bears and trolls as I get more powerful. Surely I'm not the only one? In Oblivion, past a certain amount of scaling, horses became useless because trolls and minotaurs would kill them out from under you wherever you rode. In Fallout 3, I never explored the entire map because I leveled to the point that everywhere you went was teeming with deathclaws. Surely the gain from leveling a world is less than this loss of these things.
Monday, November 14, 2011
Please Stand By
I'm having first world problems over here. My computer at home randomly barfs. If it was predictable I could work around it, but it isn't and it's stressful to be just about to post a comment on someone's blog and have it segfault or whatever it's doing. Anyway, here are some things going on: