Okay, let's try again. I think what I have come to is this: What players want, what companies want, even what DM's want may not make for the best game at the table.
So what would make for the best game? I don't have the experience to answer that, I'm still learning. Maybe a way to approach this is from the other direction, what do these three groups want.
Players want powerful characters and they don't want to die. They want a lot of gold and magic items. They also want to have fun and be excited, scared and wowed as they play.
DMs want products to help them shoulder the burden of creating entire worlds from whole cloth. They want settings and adventures rich in detail and preparation that they can revise and reuse in their own settings. They want to provide more logical rules and they want play at the table to be fast and fun.
Companies want a product that gamers find so useful it will provides steady and reliable income. They want a larger market. They want to sell more products while building a good brand.
Okay, I cheated a little. Those are all written from the angle that problems will be caused if they are fulfilled, or they are in opposition to each other. I'll shut up now and just ask you:
What can the OSR produce that would make for a better game at your table?