Thursday, June 4, 2009
Deadly Distraction - Cave Tarsier
These small scavengers dwell in dark caves and have learned to associate noise and light with potential food. They will follow an adventuring party in hopes of fresh meat, whether it is the remains of some wandering monster the party dispatches, or the party itself.
While no direct threat to adventurers, the problem is the noise and movement they produce just out of torch light. Cave tarsiers scrambling over the rocky floor and bounding from stalagtite to stalagmite make it very hard for a party to hear what other creatures may be lurking down a tunnel. Parties beset by cave tarsiers are unlikely to surprise and much more likely to be surprised.
Their great eyes shine in the dark.
Cave Tarsier
Armor Class: 6[13]
Hit Dice: 1d4
Attacks:1 (Bite 1-2)
Saving Throw:18
Special: Make parties more likely to be surprised
Move: 18
Challenge Level/XP: A/5
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