Wednesday, October 28, 2020

Banner of Promised Valor


"Give me ten warriors as brave as any,

And I promise to personally bloody as many."

These rare banners from various cultures have in common some kind of inscription in which the holder promises future battle valor in exchange for aid.  When the holder says aloud the inscription, they promise to wound in melee as many foes in the upcoming battle as will be granted to them.  Then that number of ghostly allies will appear.  The warriors will appear and fight as the warriors of the banner's culture, whether bare-chested rhompaia-wielders or mail-wearing knights.  

The ghostly warriors can be defeated themselves, but they fight as picked champions.  They will fight until all foes are subdued and then disappear.  If the oath-maker does not wound as many warriors as were granted, they will age a year for each they are short.  So, if they call for ten warriors, they can sit back and let them do the fighting, but after the battle is over, won or lost, they will age ten years.


Sunday, October 25, 2020

Player Race: Starfish

This is meant to be fun for players that enjoy roleplaying.  

These starfish have developed the ability to live on land, speak, and approximate human movement with their arms.  They grow to various sizes.  You can roll 1d6 for how many feet tall they are or just choose.  While they can use weapons, shields, and various human implements, they are less dexterous than a normal human (-2).   Although they are able to slowly climb most surfaces and ceilings using their tiny tube feet.

These starfish are incredibly difficult to kill (+2).  Unless dissolved in acid or burnt to ash, whatever tiny part is left after they are "killed" will grow back into a new starfish in 1d12 days (1d6 in warm salt water).  

But life on land is rough on starfish bodies so they only last a short time (1d4 sessions of play) before they have to spawn a new offspring.

The offspring of a starfish will retain all the memories of its parent, but have a different personality.  To determine personality roll 2d6 and apply them to this split table:

  1. Assertively (A)
  2. Awkwardly (E)
  3. Flamboyantly (I)
  4. Mischievously (O)
  5. Quietly (U)
  6. Naively (OO)
  1. Curious (th)
  2. Helpful (sh)
  3. Lazy (ch)
  4. Distracted (nd)
  5. Diligent (st)
  6. Protective (nt) 

To name your intrepid starfish adventurer, you can choose a consonant and then add the appropriate results for your current personality.  For example, if I choose "T" and roll 1, and 1, my name would be Tath.  Then after 1d4 sessions, my starfish would have to spawn and then I'd roll again, say 2, 2 and get Tesh.  I add that to the previous name and get Tathtesh. This way your character's name is a running record of each generation. 

Though, your newly spawned character has all the memories of past starfish, they may view things differently through their new personality.  So, the time you risked yourself while Assertively Protective, could seem ridiculous if you are now Flamboyantly Lazy.

A starfish offspring that has a the same personality as an ancestor, because they share all memories, might seem like a reincarnation of that ancestor: "Hey, Tath is back!"

A curious Starfish might serve as a decent scout, but they would have difficulty picking locks and such.  A starfish might make a good magic-user because they are tough and will remember any learned spells even if they "die."

Design Notes 

Obviously, pick your own name if you like, or change the personality words to others you like better.  I did try to pick some that could be fun without necessarily causing friction in a party.  It's mostly a proof of concept for how you could add a variety of personalities to a party without having to change characters.

I thought about making a table for color/appearance for new offspring, because of the potential vivid color possibilities, but I'll leave that to you and/or your players.

I don't have races in my game at all.  I'm much more interested in having the weird and wonderful be encountered by humans.  But I remember the fun of rolling up gnomish thieves or half-orc fighters, so I hope someone will find this idea fun.

My undergrad degree was biology and I was always fascinated with starfish and radial symmetry in general.  I would daydream about how different types of biological life might have evolved intelligence and then into different types of cultures.  For starfish I always imagined how a culture might develop if offspring retained even a part of the skills learned or memories of parents.  Anyway, that's your bonus science fiction idea.


Friday, October 23, 2020

Ghost Hone

The first sage said, "The Ghost Hone is lumpy, meteoric rock the size of a loaf of bread. It has a rough slot worn in it from blades being dragged edge-down, across it.  If you do this to a blade it will ruin it for normal foes (-2 to hit) but allow you to hit things that could not otherwise be touched."

"No," said the second sage, "it is as you describe, but dragging a blade across its rough surface releases the soul of a creature that blade has formerly killed to, now, fight for you (summon undead of last creature slain)."

"No," said the third sage, "there may an item such as you describe, but the true Ghost Hone is a cursed jian that the three liches of the Southern Archipelago war over even now.  If a spirit is struck with the blade it carves away the weakest part, each blow making it stronger.

Wednesday, October 21, 2020

The Fakir's Bed

 Once, a Fakir saved the daughter of a Caliph from drowning when she fell from the royal barge.  The Caliph offered him anything his heart desired.  The Fakir, replied "Grant me a bed of nails I don't have to carry to the market place."  Taken aback, the Caliph did as he wished-- his most sage magicians imbued a thousand nails with magic so that, however scattered, they would fall into perfect lines, balanced on their heads.  And with a single magic word they word fly back into a bundle tied with a golden ribbon.

Centuries later, the Fakir's Bed, is just a few hundred rusted nails bundled with a dirty linen strap.  A local rogue is said to possess the bed, and throw it out behind her when she flees the guard.  Late at night, you might hear her call the nails back to her by singing out the magic word.

Monday, October 19, 2020

Shepherd's Stone

Shepherd's Stone - These simple enchanted stones of various sizes are prized by merchants.  If domesticated animals are allowed to see one and smell it and it is placed on the ground, they will cluster around it.  Even if stolen or driven away by predators, the animals will eventually wander back to the stone.