Friday, January 25, 2013

Please Stand By

Work is full throttle.  Don't have time to think for myself or even search for cool pics.  Should slow down in another week or two.  In rare spare moments I'm still thinking of D&D.  I think I've almost figured out my white whale; the universal treasure item generator.  Hope you're all having a great 2013 so far.

Saturday, January 19, 2013

Easy D&D Village Maps

The post on my blog that gets the most traffic by far is on village maps.  What that says to me is that there is an unmet need for village maps to be used in dungeons and dragons.  The sad thing is, that post of mine is about me wanting village maps too, so anyone hitting it looking for a map before Friday night's game is going to be disappointed.  Let's rectify that.  I'll show you an easy way to generate village maps and then give you a couple.

As with most good ideas this is just a mash up of great ideas by other people.  Take roads shaped like letters and dice tossed to represent village inhabitants and we're off (I'm simplifying 1d30's approach a bit).

So, first step, draw a road shaped like a letter.  Here's C:
 Toss d6 to represent huts:
Trace them and record the pips in the traced squares.  If it looks too skimpy toss some more:
I want my villages to be a little more medieval so they are mostly subsistence farmers in huts with few of any other type of building.  But they will have churches, tithe barns to store the crops they owe the feudal lord and maybe a manor house for a reeve to live.  I tossed some dice to represent those buildings:
And that all gives you an organic-looking village like this:


By using alphabetical village names, you'll never forget what the general layout of a village is.  You can have sets of names ready for different cultures and use their geographic meanings to help.  Caerdon, in our example, means "hill fort" so I can make its road run around a central hill.  The Church and Tithe barn are some of the oldest buildings and also at the highest elevation.

By making the pips represent people we can see at a glance the population of a village.  We can use some simple guidelines to figure out some other useful information.

Defenders
If we say two pips is a married couple, any number after that can be their children.  We can make things easy and say only one spouse from any household is combat-ready and children don't fight.  But, large families will have older children that can help defend the village.  So +1 for every die, +1 for any 5s and +2 for any 6s gives us a plausible count for who can bear arms in the village.  For Caerdon that gives us 16 (+1 for each die) +6 (no 5s but we have three 6s) for a total of 22 peasants to raise if orcs attack or PCs start setting things on fire.

Provisions
If you are leaning more medieval and don't have shops, you may need to determine "Can players get food for themselves here?"  An easy way to figure this is to suppose single pip households have extra food and that for each they can provide rations for one person for one day.  (Single pips could also be the elderly and infirm, but with the bigger families I think it will all average out and we're trying to keep things simple).  So for Caerdon, there are 6 single pip households, food and drink would be available for 6 dungeoneers if they have something worth trading.

Other Buildings
Villages might have a blacksmith to make tools and if they're by a waterway they might have a mill to grind their grain.  Some villages might not have these buildings and will have to cart their grain to a nearby neighbor to grind it.  If you want a simple way to see if this particular village has one or the other without having to add more steps or extra dice you could say: "If two adjacent huts are the same number, one is a blacksmith."  For Caerdon, with two 6's and two 1's, that's a yes.  Alternatively, you could make it two adjacent odd numbers or adjacent even numbers, whatever helps you get the village done and feeling real for you.

Size
Obviously the more dice you throw the bigger the population.  I was rolling 8d6 just because it works well for tossing them.  Then, if it looked sparse I rolled more.  I think once you get up around 20d6 on a single page of paper things will be getting cramped.  If you want bigger villages, just add another piece of paper.  You could do it lengthwise to make a long village that follows a road or waterway or make a square.  A square of four pages with the density of dice I was using on each, will get you to populations that would probably be hitting the upper bounds of "village" and start moving into "town."

Here are two other villages I whipped up, Ashborough:
and Brey:
The forms of the letters and random layout of the huts can give you lots of ideas for what the village does or its history.  You can see, for Brey, I decided that the back of the "b" was a bigger, older road.  The lower loop is a little sparse in huts, but maybe it's a village green.  Maybe this village gathers livestock there before driving them to market.

I made Ashborough's central stroke a road, but it could have easily been a waterway with the village straddling it.  In fact, I was thinking of making all the vowels in my village alphabet explicitly on waterways.  That's fewer than normal probably, but it's easy for me to remember.  Here, have a second version of Ashborough:
I apologize for the crappy psuedo-isometric view.

Well, there you have it.  It's quick and simple, but I think it will help me populate my world with at least 26 villages that look distinct and have an organic feel to them with some history implied.  Hope this helps.  And if you want to come up with 26 village names in a different culture to share, link them in the comments.

Thursday, January 17, 2013

Serendipity XXI

I spent many hours the last few days looking for good images to make into silhouettes, no luck.  But I did find these pics.  These are all public domain, use them or lose them.
Got a game running in a WWI setting, here's a schematic of an armored car,
a couple submarines,
and this photo of an even bigger armored car.
I saw this on OBI Scrabbook blog.  Its dual entrances seem full of possibilities.

I don't know what fusee arrows are.  Flares?
Various scaling ladders.
Britons in Coracles.


And a few images that could be of a medieval city.


p.s.  This has nothing to do with gaming, but I have to share.  I found out yesterday that two outside consultants have been hired to visit and evaluate my workplace.  My boss is freaked, but this is so absurd in the current context of where I work, that I wasn't stressed-- I laughed out loud and said something about Initech.  I forgot to ask if they were named Bob.  Oh well, don't worry about me, I'm a people person.

Wednesday, January 16, 2013

26 Village Names

Let's take another shot at this.   I used this chart:
 which is just a simplified version of this Wikipedia page.
 
I tried much harder to make names that, while plausible, are not the names of prominent places.  I mostly did this by doing Google and Wikipedia Searches.  I may have missed some.

I want one name for each letter of the alphabet, mostly for mnemonic reasons (more on this soon).  I also wanted variety in both sounds and geographic features, assuming some of these names would actually be placed on a map near features that match their name.  I also tried to be careful about puns and awkward sounds, being aware that players and DM's will actually be saying these aloud to each other.

Eventually I think it would be cool to have a similar list for other languages/cultures, especially those that are more commonly associated with our psuedo-medieval worlds.  So German, French, Italian-- maybe slavic languages next, even Hungarian, Spanish, Turkish, Arabic, Japanese.

The point is a small number of plausible names ready to go.  If you can provide names from one of those languages have at it.  In the mean time here's what I came up with:

Ashborough     (fort among ash trees)
Brey                   (hill island)
Caerdon            (hill fort)
Dunmouth        (bay fort)
Exeley               (clearing by water)
Finkirk             (holy church)
Gilworth          (ravine)
Holmden          (island hill)
Inverstead       (at the mouth of a river)
Jill's Green
Kelding            (people of the spring)
Langbury        (long, fortified enclosure)
Moss End        (in a swamp)
Nancarden      (ravine with stream and thicket)
Olchester        (old fort)
Polshaw          (wood by a lake)
Queensgate    (on a road)
Rutleigh          (woodland clearing)
Stanfield         (stony)
Tilly                 (hillock)
Ukney              (island)
Vale of Fearn  (valley)
Whelworth     (a mine)
EXeley-on-the-Wold (different Exeley by woods)
Yulcombe       (valley)
Zaywick

(Ashborough is there as a stand in for my own Fresno.  There's a 75% chance they'll steal your wagon if you visit.)

Anyway, I'd love to see you come up with 26 names of your own.  Maybe based on the area you live, your own constructed language, a different genre (like science fantasy or steam punk).

Monday, January 14, 2013

Village Names

I wanted to make a list of village names based on real geographic naming conventions.  I wanted them to sound plausible and capture some old British flavor with out being distractingly famous.  I just wanted 26 alphabetical ones for now.  Here's what I came up with:

Astwyth           (east)
Bradford         (broad ford)
Corby       
Drumchapel    (ridge)
Eastbourne     (stream)
Formby
Guildfirth        (wood)
Howe
Innbury
Jill-on-Weyr    (on a river)
Keld                (spring)
Langdale        (valley)
Monminster   (monastery)
Nantwich       (ravine with stream)
Olchester
Pendle            (hill)
Queensgate    (on a road)   
Richfield
Stamford        (stony ford)
Tunstead
Ukney             (island)
Villhurst         (wooded hill)
Whelworth     (mine)
EXley-on-Sea   (on the coast)
Yulecombe      (valley)
Zaywick          (bay)

Obviously I had to stretch a bit for the less common letters.  So, Brits, or any knowledgeable types, do they sound right?  Do some sound too big to be little villages, more like towns?  Do some sound too new to be medieval?  Some more famous than I realize or just distracting for other reasons?