Saturday, July 27, 2013
Locks as Monsters
Not too different in conception from rolling against a percentage chance, but it would be more familiar with players. It should be more clear that some locks will take multiple rounds to get through, that some locks might be "unhittable" or unbreakable for this rogue at this level.
And if you imagine that these locks are crude and require scraping and banging on, then rolling for wandering monsters each round could be a thing. And players should have a good sense of how many rounds it would take to "defeat" a lock.