I wrote a while back that for poisons to interest me they would need to be cool tools for players rather than just doing varying amounts of damage or having varying chances of lethality. The Dee flick's use of a triggered poison got me interested in actually trying to come up with some.
So, what would make poisons interesting to you as a player?
Here are some initial ideas from me:
- sneaky administering-- so gases, contact poisons that can be slathered on chairs, and liquids of various densities
- precise control-- some interesting triggers, like light, heat, loud noises, as well as antidotes for most everything
- variety of effects-- make someone mute, blind, appear dead-- so, yeah, more toxins than poisons
Anyway, back to you. You're in my game wandering around the bazaar, what kind of toxin do you want available?