- The Palace of Revenge
- The Prince of Leaves
- The Fortunate Punishment
- The Impossible Enchantment
- The Devil with the Three Golden Hairs
- The Bright Sun Brings It to Light
- The Crumbs on the Table
- The Thorny Road of Honor
- The Last Dream of the Old Oak
- The Story of the Wind
- Beauty of Form and Beauty of Mind
- The Storm Shakes the Shield
- Go I Know Not Whither and Fetch I Know Not What
Tuesday, April 20, 2010
Fairy Tale Spell Names
I was planning on doing more with magical effects charts but work sucked all my mental energy. What I do sometimes when I want to be creative but that muscle is tired is trawl through online books for public domain illustrations. I was going through an old book of Perrault Fairy Tales when I realized that some of the titles would make cool, almost-Vancian spell names. Then I poked around online looking for more possible examples. Here are the best I found:
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I play Changeling and the Contracts (spells, basically) have great names like The Devil's Jawbone, Songs of Distant Arcadia and Touch of the Workman's Wrath. I also love the names you came up with. Good stuff.
ReplyDeleteThanks. Your examples are cool. Just out of curiosity, what does that last one "Touch . . ." do?
ReplyDeleteThe Bright Sun Brings It to Light
ReplyDelete(I'm statting this up as a generic early edition DnD spell)
Cleric Spell
Level: 3
Duration: 2 turns per level
Range: personal/see below
For the duration of the spell 'The Bright Sun Brings It to Light' the nature of the Cleric's Turn Undead is changed.
When the Cleric would normally destroy mindless undead instead of destroying them this spell allows the Cleric to bathe these mindless undead in the healing light of the sun (or the moon, or stars, or fire, or whatever) which emerges from their holy symbol. Instead of being destroyed the curse of undeath is removed and the hapless victims are redeemed in the eyes of the Cleric's Deity. In all other ways the Cleric's Turn Undead is used exactly the same as normal.
I have always been amused that there are no overt anti-necromancy spells out there. Death is not one way but un-death seems to be. So, when I read the title I instantly thought of this spell that might be fun for some people who like playing Clerics.
That's awesome, DeForest. Thanks for sharing. Just a clarification, does "the curse of undeath is removed and the hapless victims are redeemed" mean the zombie, or whatever, would just slump to the ground, a peaceful corpse?
ReplyDeleteI like these kind of spell names more than the utilitarian "Fireball" and "Sleep".
ReplyDeleteThe Thorny Road of Honor: No participant in melee combat may retreat from the battle for the duration of the spell.
@Stuart: Ooh, I like that one. Good show!
ReplyDeleteThe Workman's Wrath contract causes a piece of machinery to stop functioning for a while. Very handy when disabling an enemy's get away vehicle. :)
ReplyDelete3rd level Clerical Spell
ReplyDeleteThe Bright Sun Brings It to Light
Range: 0 (Cleric only)
Duration: 1 Turn
Effect: The cleric and a 30' spherical volume centered on cleric
When this spell is cast the cleric will glow with holy light. This light will shine as per the Light spell, and will protect the cleric as if Protection from Evil has been cast upon him. In addition, any illusion power of 3rd level or lower will be revealed so long as the light shines upon the area affected by it. Phantasms become indistinct, invisible items or creatures appear as merely fuzzy around the edges, and ghost sounds become tinny and obviously faked.
x-posted to my blog: http://towerofthearchmage.blogspot.com/2010/04/fairy-tale-spell-names.html
Here's an idea...
ReplyDeleteThe Story of the Wind
4th Level Druid Spell
Range: 0
Duration: Instantaneous
Effect: special
This spell must be cast outdoors. When the spell is cast, the wind begins to pick up and as it does so, it begins to moan with a haunting voice. The wind can answer a single yes or no question that pertains to the natural world in the particular region the spell is cast (DM discretion as to details).
Here is another -
ReplyDelete2nd level Druid Spell
The Storm Shakes the Shield
Range: 60'
Duration: 1 round/caster level
Effect: 100' x 100' area
This spell causes a howling wind to blow across the battlefield into the druids opponents. This wind will pick up any loose debris in the area and cause it to be flung against everyone in the area of effect for 1d2 points of damage every round. Missile fire suffers a -4 penalty to hit at close range, and an additional -2 for each increment thereafter. For the duration of the spell shields lose their effectiveness as the wind catches and pulls them at inopportune moments. This spell is only effective in areas large enough to accommodate the area of effect (i.e. outdoors or large caverns).
Also x-posted to my blog.
Awesome folks! Thanks for sharing. How about The Fortunate Punishment? Anyone . . .?
ReplyDeleteThe Fortunate Punishment: If an attack would kill the character (reduced to 0 or fewer hit points), permanently lose a point from an attribute of your choice instead of taking damage.
ReplyDeleteAnd Stuart rises to the occasion! Great, sort of like "the attributes will be splintered."
ReplyDeleteHaha. Yeah - "The Charisma shall be Splintered!" ;D
ReplyDeleteGreat ideas!
ReplyDeleteNot old school but for Pathfinder, the Prince of Leaves:
http://seaofstarsrpg.wordpress.com/2010/04/22/new-spell-prince-of-leaves/
Thanks, it does seem the appropriate time of year for that one.
ReplyDelete3rd level Wizard & Druid Spell
ReplyDeleteThe Prince of Leaves
Range: 240'
Duration: Concentration + 1 round per 2 levels
Effect: Summons one 8 HD Treant
When the wizard or druid casts this spell in a forested area, one tree of sufficient size animates as a treant for the duration of the spell.
The treant will perform any tasks within its power (carrying, attacking, etc.) as long as the caster maintains control by concentrating. The caster cannot fight, cast other spells, or move over half normal speed, else he will lose concentration.
The spell's caster may return a controlled elemental to its home plane simply by concentration. A dispel magic or dispel evil spell can return an uncontrolled elemental to its plane.
Beauty of Form and Beauty of Mind
ReplyDeleteTwisting it a bit that becomes Beauty of Form or Beauty of Mind:
For your campaign:
Divine Petitioner Spell:
Level: 3
Duration: Instantaneous
Range: personal/see below
The caster must choose between increasing Charisma or Intelligence by one at the cost of a point of the other.
I like that choice involved C'nor, thanks.
ReplyDelete