This has been percolating a while in my brain, is the OSR about sharing creative material that will always need to be renewed? Are we just replacing a corporate producer with each other?
What I mean is, I think this list of 100 ways to disarm megadungeon traps is fabulous, and this list of interesting treasure items I've used in play myself I like it so much. But what happens after I've run through all those items, or at least the ones I find workable?
Obviously I value this stuff. I just wonder if there are things I can learn from these lists, some tool I can make from each so that they aren't just non-renewable resources.
The only things that spring to mind at the moment, as far as principles of gaming, is that flavor is important-- treasure items are more interesting than another pile of generic "gold pieces" and you need a way to disarm a trap to allow for players to figure it out, to make it more than a "roll to disarm" situation. But that still leaves me needing to generate the hundreds of unique, interesting items on each list. So I suppose, is something like a Roll all the Dice chart called for to try to help produce these?
Or is there something more subtle, harder to pinpoint that I can learn by looking at the specific items on these lists? I think the answer to the last is, yes. I think if I can muster the time and mental cycles, I would like to analyze the items on those lists and try to learn what qualifies as an interesting treasure item, and what makes for a good trap trigger. So, even if in the end I have to compile a list of 100 of my own treasures I'll better be able to.