tag:blogger.com,1999:blog-6446461178381374626.post8622084505059472044..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: The Fewest RulesTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6446461178381374626.post-88971413914363966292010-06-18T12:30:11.872-07:002010-06-18T12:30:11.872-07:00Ah, they seem to be gone from RPGNow. I'll see...Ah, they seem to be gone from RPGNow. I'll see what I can find out.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-38358239368423949732010-06-18T11:10:17.389-07:002010-06-18T11:10:17.389-07:00I have a "2d6" system of my own devising...I have a "2d6" system of my own devising that I roll out whenever an impromptu gaming experience is desired. It handles pretty much everything except magic, and there I can just hand out some spell points and low level spells on the fly.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-28977788022790422782010-06-18T09:29:05.968-07:002010-06-18T09:29:05.968-07:00Oh Crap, I forgot about turning! Not many clerics...Oh Crap, I forgot about turning! Not many clerics in my campaign yet. I'll have to take a look at that chart. Thanks Bulette.<br /><br />One of the reasons I wasn't all that excited about the reference sheets is that it replicates charts (like to hit) that you don't even need. But I'd like to look at it. Is it even available anymore?Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-7083200172988186702010-06-18T09:11:33.459-07:002010-06-18T09:11:33.459-07:00I can use that Sleep tweak immediately, thanks.
F...I can use that Sleep tweak immediately, thanks.<br /><br />For purposes of discussion here, I'll repeat myself a bit - I really like Chgowiz's Reference Sheets for WhiteBox. Digest sized and at 20 pages, I suppose I could fold it and put it in my back pocket. With the parameters you laid out here though (new to DM'ing, consistent levels) much could be left out of it. If you're shooting for 5-8 8x11.5" pages, this is pretty much that already due to its digest size. I know how DIY you are, but you might want to get a copy if for no other reason than to use it as a nice template for where to cut next. The undead turning table for example, looks like a nice subject.ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-19394402804057255642010-06-18T08:44:56.701-07:002010-06-18T08:44:56.701-07:00Thanks for the comments folks. I'm realizing ...Thanks for the comments folks. I'm realizing I sort of framed this blog post wrong-- it shouldn't be "the fewest rules" because as several of you pointed out, in the end we don't need any really, but designing rules when possible to be less cumbersome.<br /><br />So for example, Flynn you seem like your barking up the same tree as me, but I wonder is there a pattern in that damage column? I know making a progression linear is really limiting, but maybe doubling or doubling every two steps? Anything that would unchain me from the charts.<br /><br />Another idea I had following this general principle is why have monsters with bonuses or minuses to their HD? Is making a wolf 2+2 really changing the game in an important way? If not you could just make it 2 and have simple lists of monsters by HD. I think eventually that would be easier for you to remember monster stats and even get a hang of what parties of what levels can handle. Internalize challenge ratings so to speak.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-61264700455278527812010-06-18T07:45:11.361-07:002010-06-18T07:45:11.361-07:00That's really neat. For similar reasons I'...That's really neat. For similar reasons I'm planning to make a digest-sized booklet of all my house rules for the game I run. We always used separate, full sized sheets before than that's a pain to keep track of even with a binder but a booklet is harder to lose.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-47000034455858841122010-06-18T07:27:39.416-07:002010-06-18T07:27:39.416-07:00Very cool. I'm also interested in efficiently ...Very cool. I'm also interested in efficiently packing for games on the road, though I'm not playing D&D at the moment. Most of my road games are Risus (ultralight anyway), Buffy (fairly easy to minimize), and Gurps (which is more of a challenge but not too much different from you described above). I do hope to play S&W/D&D in the near future, so I'm going to pocket your suggestion for later use.Anonymoushttps://www.blogger.com/profile/17635116929490398699noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-88611030218952227812010-06-18T07:05:35.569-07:002010-06-18T07:05:35.569-07:00Great post! Thanks for sharing! Gotta get me a s...Great post! Thanks for sharing! Gotta get me a small ring binder now...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-7602109072412496032010-06-18T04:52:44.845-07:002010-06-18T04:52:44.845-07:00Telecanter:
I don't know if this will help, b...Telecanter:<br /><br />I don't know if this will help, but I offer the following for your monster summary page:<br /><a href="http://flynnwd.blogspot.com/2010/04/swords-wizardry-monster-analysis-table.html" rel="nofollow">http://flynnwd.blogspot.com/2010/04/swords-wizardry-monster-analysis-table.html</a><br /><br />With Regards,<br />FlynnFlynnhttps://www.blogger.com/profile/05661073420680953560noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-46735490791607817022010-06-18T00:30:26.030-07:002010-06-18T00:30:26.030-07:00you can get by without ANY rules! (but it depends ...you can get by without ANY rules! (but it depends on the system you play. not sure if it is possible with d&d)<br /><br />when i last played with my nephew and my father i didn't use any (cause i didn't have any with me). all relevant stuff was on the record sheets of the players (5 stats, attack/parry, hp, mp(if you had any), armor, weapon damage), equipment/encumbrance was ruled by common sense and i handled magic like this:<br /><br />me: pick a domain of magical proficiency.<br />my dad: cities.<br />me: nice choice, but i only prepared a short wilderness adventure, so it might be a bit useless.<br />my dad: ok, nature then! (the crafty git!)<br /><br />so i let him cast any spell he could think of involving "nature". he told me what he wants to achive with a spell and i told him if that is possible at all, what he has to roll and how many magic-points it would cost him. worked incredibly well.<br /><br />i didn't have a d20 with me, so we used 3d6 instead. not perfect, but close enough.<br /><br />my adventure ideas were written down on 2 sheets of paper (with only 1 tiny chart (4 results) for random encounters), the players each had 1 for their characters. 2 pens. 3d6. that's all we had.<br /><br />and it was enough. :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-62361793154548807492010-06-17T22:18:56.245-07:002010-06-17T22:18:56.245-07:00"How many pages do you need to run a game?&qu..."How many pages do you need to run a game?"<br /><br />1 side of 1 sheet, with my Spectral Index on it, and at least 1d12 (2d12 is preferred).<br /><br />My Players would need their character sheet, and at least (1d4, 1d6, 1d8, and 1d12).Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com