tag:blogger.com,1999:blog-6446461178381374626.post7711609406883616190..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: The Last of Your KindTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-6446461178381374626.post-47706333644920925182013-05-23T20:58:51.964-07:002013-05-23T20:58:51.964-07:00Thanks for the interesting comment. I missed the ...Thanks for the interesting comment. I missed the Blue mage and the anti-druid, dang it! Work has been crazy, but hopefully is looking up. That blue mage is a class I'd love to try. Though, I really don't like keeping track of points. As for peaceful, do you remember ze Bulette's Yogi idea? Not sure how it would work in dungeon play but I'd be happy to let someone try it.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-10130209775956234652013-05-23T16:21:16.343-07:002013-05-23T16:21:16.343-07:00I've been trying to think a bit about "an...I've been trying to think a bit about "anti-classes" recently<br />http://lurkerablog.wordpress.com/2013/04/22/men-in-black-1-the-anti-druid/<br />...an anti-illusionist could be interesting. Or an anti-magic user (possibly one of the interpretations of the barbarian - immune to magic of all kinds or can "turn" magic). Shuffling abilities sideways sounds very interesting but then you need a shelf of special class abilities (the fighter comes up short here) and also to think about why spells are limited and thief skills aren't.....<br /><br />My favourite thing from the past year is the Blue Mage, which uses the game environment as a tool:<br />http://hackslashmaster.blogspot.fr/2013/02/on-blue-mage.html<br />so far I haven't come up with many other ways to do this but it seems to me the approach has legs. A class based on adaptation to the events that happen or one which can really benefit from its environment, rather than being always in the position of the know-nothing invader. Some spells (notably Charm Person) seem to suggest a completely different approach and challenge from the usual setup - what if you had a character that could make friends with anyone? That never fought? What kinds of adventures would they have? Or someone who could build, quickly and for context - a real engineer, with sufficient materiel to make a bridge over that chasm?<br /><br /><em>which monster ability would you like to have</em><br />I think doppelganger could be very interesting, but it suggests a different model of play (undercover spying) not well suited to the classic motley party.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-35518790608004740282013-05-12T07:01:57.443-07:002013-05-12T07:01:57.443-07:00A touch effect that can't be turned off is a g...A touch effect that can't be turned off is a great one, could be very tragic. And your right mutants from the comics are a nice place to look for these kind of things. Thanks!Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-48504213146373772752013-05-12T06:55:13.058-07:002013-05-12T06:55:13.058-07:00When you mentioned monster abilities, Telecanter, ...When you mentioned monster abilities, Telecanter, I immediately started thinking of things that would have both benefits and drawbacks. The main one I can think of would be touch attacks, like a carrion crawler's paralysis or a rust monster's rusting ability. These would not be able to be "toggled" by the player, so one with the latter ability can't wear metal armor or hold metal objects, but would be a whiz at breaking locks. Likewize, it's hard to really interact with people if you risk paralyzing them with a handshake.<br /><br />Some other ideas: Attacks delivered through a bite would be incredibly difficult to use, and also require the character nto wear a helmet. Ray beams would probably not be approprate unless the character were like X-Men's Cyclops.Neko--kunhttps://www.blogger.com/profile/14739463617786537003noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-51893729251195226012013-05-05T06:50:42.083-07:002013-05-05T06:50:42.083-07:00Thanks for the comment. Yeah, the subclasses sort...Thanks for the comment. Yeah, the subclasses sort of are the same thing but familiar from years of use I suppose. And yeah, I like trying to mix categories to see if anything new comes up, something not necessarily tied to an archetype. Though, I guess a lot of this ground has been covered.<br />Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-32549072637230835972013-05-04T12:13:02.567-07:002013-05-04T12:13:02.567-07:00Frankly, some of the "extraordinary" cla...Frankly, some of the "extraordinary" classes are already kind of like this: paladins, rangers, druids, so on. But since they're standard fare in the books, they don't seem weird enough. I think that kind of links back to <a href="http://bxblackrazor.blogspot.com/2013/04/subclasses-variants-and-filters-part-1.html" rel="nofollow">JB's discussion on subclasses and variants</a>.<br /><br />I really like the idea of taking the standard abilities of one class, turning them sideways, and looking at them from the perspective of another class, like in your example with the theif's Climb Walls (though this seems a little like Knock as well?). For example, a barbarian type might do a lot of divination-type magic by using the charms her shaman gave her to communicate with spirits. Legend Lore, for example, or scrying.<br /><br />That curse... it's like a horrible interpretation of It Gets Worse. Devious stuff. :)RMDChttps://www.blogger.com/profile/13814715698091101060noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-3148372953308064092013-05-04T06:26:46.398-07:002013-05-04T06:26:46.398-07:00The Hed books so rock
http://www.amazon.com/The-R...The Hed books so rock<br /><br />http://www.amazon.com/The-Riddlemaster-Hed-Patricia-McKillip/dp/0345331044charles mark fergusonhttps://www.blogger.com/profile/13385121479729236749noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-83616485753801300592013-05-03T13:10:32.075-07:002013-05-03T13:10:32.075-07:00Thanks for the great comments.
@Carlos: I'll ...Thanks for the great comments.<br /><br />@Carlos: I'll have to check it out.<br /><br />@Lasgunpacker: I like the idea that only one person per campaign will get certain powers.<br /><br />@Andrew/Zavi: You've got me thinking of the Shout form the Riddlemaster of Hed. That would be cool to shatter a whole skeleton army with.<br /><br />@Roger: Ok . . . but you're the last! :)Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-35198426885681466242013-05-03T01:46:42.799-07:002013-05-03T01:46:42.799-07:00I want to be a unicorn starfighter airbender with ...I want to be a unicorn starfighter airbender with a Mohican.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-1267929340437078692013-05-02T18:59:12.433-07:002013-05-02T18:59:12.433-07:00Miles Teg's speed-trance-thing from Heretics o...Miles Teg's speed-trance-thing from Heretics of Dune.<br />Or even just Paul's kick-in-the-heart from the first book. That would be one kick-ass monk skill.Zavihttps://www.blogger.com/profile/04869589113810731406noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-66352994245753324272013-05-02T15:31:30.574-07:002013-05-02T15:31:30.574-07:00The Voice from Dune (or Preacher) would be cool.The Voice from Dune (or Preacher) would be cool.Andrewhttps://www.blogger.com/profile/06463222600747737190noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-4103184758007361722013-05-02T10:44:42.350-07:002013-05-02T10:44:42.350-07:00I think what you would want to do is create a list...I think what you would want to do is create a list of "minor" abilities and powers, such as low level spells, thief skills and so on, and those could be duplicated from player to player, but the "major" powers, such as higher level spell effects, and the cool class or race abilities would be one shot. Then the player picks x minor abilities, and 1 major one, and go at it. A proper setting, where the world is ending and changing all at once seems necessary for it to work properly. Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-36441749951246586312013-05-02T10:10:34.528-07:002013-05-02T10:10:34.528-07:00Not exactly what you're looking for, but I lik...Not exactly what you're looking for, but I liked the system to create your own class included in the ACKS Player Companion. It gives great flexibility to merge race, classes and powers.Carlos de la Cruzhttps://www.blogger.com/profile/03690214566897052351noreply@blogger.com