tag:blogger.com,1999:blog-6446461178381374626.post7229699493257175106..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Into the Coastal CavesTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-6446461178381374626.post-27548416424829303322016-02-18T19:21:20.904-08:002016-02-18T19:21:20.904-08:00Hey! This was very pre-5e. I think I was using S...Hey! This was very pre-5e. I think I was using Swords and Wizardry or just old Moldvay basic stats (it's been a while). did you see this post? there is a pdf with encounter table etc.:<br />http://recedingrules.blogspot.com/2009/05/coastal-caves-one-page-dungeon.htmlTelecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-29646535018394769892016-02-17T02:40:14.001-08:002016-02-17T02:40:14.001-08:00Hi Telecanter,
I just came across your blogpost l...Hi Telecanter,<br /><br />I just came across your blogpost looking for the map for this dungeon, which I plan to run :) I love the style.<br /><br />Did you use monsters and spells from the 5e core books? I couldn't find any stats for e.g. the salamanders :( Got any hints for a noob? :) :)Anonymoushttps://www.blogger.com/profile/09544683951715394743noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-2860631431745500442013-07-17T10:42:50.651-07:002013-07-17T10:42:50.651-07:00Sweet! Thanks for letting me know.Sweet! Thanks for letting me know.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-8196970689449851202013-07-17T08:50:49.160-07:002013-07-17T08:50:49.160-07:00I just ran this for my group and I really liked it...I just ran this for my group and I really liked it, especially the room descriptions and its naturalistic design. I think you're right about some of the rumors - once my players heard the tide rumor, they also avoided water as much as they could. They took the northern route, though, which ended up forcing them into the water. Great dungeon!Anonymoushttps://www.blogger.com/profile/05851382647050100905noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-25084601237878808832012-09-10T08:23:22.568-07:002012-09-10T08:23:22.568-07:00Thanks. You're right, the bedroll thing was fu...Thanks. You're right, the bedroll thing was fun. I forgot to mention that in the module their is only one hole but the player said "If there is another hole I'm going to freak out." So I added another hole on the fly ;)Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-78863473653846722072012-09-09T21:39:04.269-07:002012-09-09T21:39:04.269-07:00Great writ-up and sounded like a fun experience fo...Great writ-up and sounded like a fun experience for all. I like your map and think your idea of a "natural" environment works well.<br /><br />I love spreading rumors in game especially false ones. It keeps the players on their toes, ie. plugging the hole with th bed roll. That's great game there.bliss_infintehttps://www.blogger.com/profile/12433733609487959653noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-74528103065629924552012-09-06T12:50:48.239-07:002012-09-06T12:50:48.239-07:00It depends on which version of the spell you are r...It depends on which version of the spell you are reading.<br /><br />Here's OD&D:<br /><br /><i><b>Protection from Evil</b>: This spell hedges the conjurer round with a magic circle to keep out attacks from enchanted monsters. It also serves as an "armor" from various evil attacks, adding a +1 to all saving throws and taking a -1 from hit dice of evil opponents. (Note that this spell is not cumulative in effect with magic armor and rings, although it will continue to keep out enchanted monsters.) Duration: 6 turns.</i><br /><br />Enchanted monsters seems like a pretty broad category, and also plays well into how I use the word "evil" most of the time: having to do with sorcery (not morality).<br /><br />Moldvay makes this more specific:<br /><br /><i>The spell will also keep out attacks from enchanted (summoned or created) monsters (such as living statues)</i><br /><br />But I think there is still a lot of leeway regarding what constitutes summoned or created.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-65317975899655611702012-09-06T08:38:09.245-07:002012-09-06T08:38:09.245-07:00Thanks for the comments. folks.
@Andrew: Yep, one...Thanks for the comments. folks.<br /><br />@Andrew: Yep, one-pager and my very second blog post ever. I forgot to mention that last session folks got really confused in the dungeon so this time I went back to drawing the map for them with a dry-erase marker on a battle map. Its more work for me, but seemed to work well and is the only way I know to help players "see" irregularly shaped rooms.<br /><br />@richard, Brendan: Thanks, I love drawing the little red line to show where the party went. I also love reflecting on how things went so I can do better as DM next time.<br /><br />@Brendan: I may be ruling the spell wrong, but I always thought it was: can't be touched by summoned baddies (elementals, demons, etc.) everything else just gets a negative to hit you. With the latter being far more common I think the spell name is false advertising. Though, I may just make the spell function like a moving magic circle that keeps out everything. The party huddling for protection around the mage could be pretty dramatic and it has a time limit, so not super overpowered.<br /><br />@John: Pretty evocative name, huh? You should write up your vision of it as a monster (because I sure it would be good) then go check out Varlets and Vermin here: http://rolesrules.blogspot.com/ to see the critter I was thinking of.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-84903469961045385232012-09-05T15:30:54.119-07:002012-09-05T15:30:54.119-07:00I don't know what a Man Of Wounds is, but it&#...I don't know what a Man Of Wounds is, but it's an awesome name for a monster and I am stealing it. Thanks!jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-31757098013989672652012-09-05T07:17:10.777-07:002012-09-05T07:17:10.777-07:00Also, +1 to what Richard wrote about your style of...Also, +1 to what Richard wrote about your style of play report. I really dig the "what works and what does not" approach.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-85890602930894704982012-09-05T07:15:42.582-07:002012-09-05T07:15:42.582-07:00Well yeah using the word "evil" has all ...Well yeah using the word "evil" has all the standard problems associated with that term. But the spell is both really good and really atmospheric! Protection from evil is what witches are doing with circles of salt, and diabolists when they edge themselves around with a magic circle before summoning a demon! Against enemies like undead, and maybe faeries (depending on your campaign), protection from evil is essentially invulnerability, unless they have missile weapons. The +1 to saves and AC is really just a secondary effect that allows the spell to be useful in situations that it was not primarily designed for (and gives the magic-user a "blessing" type buff spell).<br /><br />Rumors can also be used to telegraph threat levels and allow players to buy "bug spray" items like silver arrows or holy water.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-53750998985753187122012-09-05T06:49:35.329-07:002012-09-05T06:49:35.329-07:00I love the way your writeups really seem to record...I love the way your writeups really seem to record what the players did. Most play reports focus on the exciting moment, or loot obtained, but these here are actual useful DM notes about what worked, what didn't, and what the group might do next time.<br /><br />I pretty much only use rumours for plot seeds: to entice people to go somewhere.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-17692731223124389632012-09-05T03:46:44.155-07:002012-09-05T03:46:44.155-07:001. Rumours. As far as I can tell, they are mainly...1. Rumours. As far as I can tell, they are mainly there to avoid analysis paralysis in a sandbox or a dungeon with lots of interweaving routes. As well as flavour of course.<br /><br />2. Protection From Evil. I totally agree on the name, this has got to be one of the most confusing spells for new players.<br /><br />Coastal Caves was one of your one page dungeon contest entries wasn't it? Always wanted to run it but I have a phobia of describing cave systems and irregular passages to players. Andrewnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-72163378860207941922012-09-04T21:28:12.631-07:002012-09-04T21:28:12.631-07:00"This is a great game we have."
It is. ..."This is a great game we have."<br /><br />It is. It is the best game.<br />Anonymousnoreply@blogger.com