tag:blogger.com,1999:blog-6446461178381374626.post6550080332775783016..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Grab Bag StoreroomsTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6446461178381374626.post-13700007414457670262012-01-03T10:51:24.305-08:002012-01-03T10:51:24.305-08:00You could but it doesn't give the players the ...You could but it doesn't give the players the quick look at contents like you'd have in real life "Ah, a bunch of junk, wait . . . there's a coffer in the corner."<br /><br />But, yeah, making a new set each time isn't feasible. This seems similar to the wandering monster problem; you have a set of pretty common possibilities but you need to generate a new batch for each use. Most items in a storeroom will be pretty standard, just condition and quantity varying. <br /><br />I wonder if someone could combine a sheet of card images with a randomized back text. Or, maybe, the back side of the card is a dice-rolling mini-game where the player gets to check if what is in the cask is something special. Would take more time, but then it might make search places feel like it took more time in-game.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-67458214219074059042012-01-03T10:39:25.687-08:002012-01-03T10:39:25.687-08:00Well, I guess pictures would be best, but couldn&#...Well, I guess pictures would be best, but couldn't the players just say "3 of Clubs" and then the DM looks at the list? Cards would be easy enough to mock up at godeckyourself, but you'd have to make a new set (potentially) for every cluttered room -- especially if you are writing on the cards...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-70797815831251630532012-01-03T10:13:42.360-08:002012-01-03T10:13:42.360-08:00Thanks for the comments.
@WtD: es, anything that ...Thanks for the comments.<br /><br />@WtD: es, anything that makes it more fun for the DM is a plus in my eyes. The only problem is that the DM will need to place treasures sometimes. Maybe if there are several junk filled rooms and you put the treasure on a card shuffled in with those dealt to each room you, as DM won't know yourself where you put your cool magic ring.<br /><br />@Jim: I love using cards as a tool we all have and understand, but here I don't think it solves the problem. You'd have to key items to each card and then players would have to figure out what "3 of clubs" meant. By looking up on a chart I guess. It would definitely facilitate the random generation, but I would like better if I had a deck of cards with pictures of casks, bags, and coffers and lined backs you could write details on.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-55714065563439400092012-01-03T09:00:18.242-08:002012-01-03T09:00:18.242-08:00Why not use a deck of cards, each card keyed to a ...Why not use a deck of cards, each card keyed to a different piece of junk? You just shuffle the cards, cut the deck and riffle off a few cards. I'd be happy to help make a list (or set of lists 54 cards x d6?) that could be used. We could use GoogleDocs to brainstorm...Jimhttps://www.blogger.com/profile/18158916950442942918noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-12344741789452461842012-01-02T11:04:25.919-08:002012-01-02T11:04:25.919-08:00That's great. Plus you could draw the cards at...That's great. Plus you could draw the cards at random if you as the DM want to be surprised about what's in there.Welcome to Dungeon!https://www.blogger.com/profile/14346914156633328775noreply@blogger.com