tag:blogger.com,1999:blog-6446461178381374626.post6432606128530193529..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: One Session Dungeon TemplateTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6446461178381374626.post-6044016975736849732010-10-03T22:26:20.163-07:002010-10-03T22:26:20.163-07:00Just a thumbs up and letting you know this is goin...Just a thumbs up and letting you know this is going on my Monday's pointer list over at Places to Go, People to Be.Pulp Herbhttps://www.blogger.com/profile/02486803457210325703noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-78564697449277032742010-04-07T18:38:38.883-07:002010-04-07T18:38:38.883-07:00Thanks for the comment.
Yeah, maybe it is my milq...Thanks for the comment.<br /><br />Yeah, maybe it is my milquetoasty personality but I want no part in deciding when players face what. I want no responsibility in their doom. Ha ha.<br /><br />But this rough framework seems like a good loose way to set up an area to be explored. Somewhere in this place is a big bad, if you encounter it early on can avoid it early you're better off etc.<br /><br />T. Foster has some pretty smart ideas.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-8563289262995453982010-04-07T18:31:02.118-07:002010-04-07T18:31:02.118-07:00That's so great and so against the usual desig...That's so great and so against the usual design of saving the Big Bad for the end of the session. Very nice.christianhttps://www.blogger.com/profile/09650456794111980661noreply@blogger.com