tag:blogger.com,1999:blog-6446461178381374626.post6180563686109631439..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Port Specific Trade IITelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-6446461178381374626.post-3417383620998687072012-10-10T22:43:16.020-07:002012-10-10T22:43:16.020-07:00Thanks for your continued conversation on this. I...Thanks for your continued conversation on this. I took some time tonight to try and push myself to make what I had in mind. I'll post it in the morning.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-31159598036755727512012-10-10T05:12:57.488-07:002012-10-10T05:12:57.488-07:00Of course it would be simpler to have 1 map for al...Of course it would be simpler to have 1 map for all ports. However, you would not be able to then have different ports with different needs.<br /><br />You could put 4-8 ports per page. Maybe have 4 generic ports, if you don't have a specific setting in mind; reuse as desired.<br /><br />I was also looking at the Forgotten Realms book with the cities in it; you could borrow port silhouettes from it if you had it. It has a lot of cities with ports.<br /><br />Anyway, I'm still willing to do some port silhouettes for you if you are interested. You could have areas on the ports, with numbers, then make a table for each port. That way you get one or more generic port shapes, and you can customize the contents for each.Andrewhttps://www.blogger.com/profile/06463222600747737190noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-9870385913813183102012-10-09T08:09:00.364-07:002012-10-09T08:09:00.364-07:00I'm conflicted about whether making maps for d...I'm conflicted about whether making maps for different ports or having a more abstracted map for all ports would be simpler. The first makes each port distinct and determining goods easy, but adds pages and pages.<br /><br />You did give me the good idea that I could use my same system and just add or subtract one to the barter die for each port travelled from your destination. So, if you've brought your millet 4 ports and the roll comes up with the merchant wanting 1 millet for 2 hide - you bump that up to 6 hide per millet.<br /><br />As for fads I'm thinking that might work better on a trade event chart with piracy, weather, and wars affecting the availability of different goods.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-46947479369100223892012-10-08T08:34:41.612-07:002012-10-08T08:34:41.612-07:00Andrew, so sorry I haven't responded. Work is...Andrew, so sorry I haven't responded. Work is still crazy and I put all my extra cycles this past week trying to design my Santicore request. I'll think about this today and respond later.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-39336521336530698992012-10-03T08:27:57.183-07:002012-10-03T08:27:57.183-07:00I put some thought into this question. Here's ...I put some thought into this question. Here's a possible solution.<br /><br />Have 3 extra modifiers: Exotic, Fashion, and Reputation.<br /><br />* Every 100 miles it travels bumps the price 5%.<br /><br />* Roll 1d10 to generate a result between -4 and +4 x10 for percent increased or decreased because of current fashion.<br /><br />* Goods from an area might have up to +50% or -50% value because of the reputation of that kind of product from that area.<br /><br />Using 1, 2, or 3 of these modifiers could get at what you're looking for with distance, without interfering with the basic calculation by supply and demand.Andrewhttps://www.blogger.com/profile/06463222600747737190noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-65960516064313688182012-10-02T18:56:30.654-07:002012-10-02T18:56:30.654-07:00I'll make you up to 5 port maps if you give me...I'll make you up to 5 port maps if you give me the contents you want on them, and amounts.Andrewhttps://www.blogger.com/profile/06463222600747737190noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-44298464786342872852012-09-25T08:20:12.379-07:002012-09-25T08:20:12.379-07:00Thanks. A great blog post over there. All the in...Thanks. A great blog post over there. All the interesting possibilities makes me wonder if a boring abstracted list is even a good idea. On the up side, I was at least thinking of incorporating portability which goes along with your list. Also, you reminded me I had planned on a post about difficult to steal treasures . . .Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-1740063611899937692012-09-25T06:11:30.719-07:002012-09-25T06:11:30.719-07:00I don't know how I missed your last 5 posts, b...I don't know how I missed your last 5 posts, but I'm back now!<br />...and I wrote a comment on your trade goods post, but it got <a href="http://lurkerablog.wordpress.com/2012/09/25/trade-goods-by-theft-rating/" rel="nofollow">kinda long</a>...richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.com