tag:blogger.com,1999:blog-6446461178381374626.post539676823456821597..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Rules that Make You Go Huh?!Telecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger34125tag:blogger.com,1999:blog-6446461178381374626.post-3625964207528611632013-08-30T13:11:44.628-07:002013-08-30T13:11:44.628-07:001E - Cleric level titles come from different relig...1E - Cleric level titles come from different religions (generally the level titles from other classes are alright). <br /><br />Horses sometimes can't carry a human in platemail and wear plate barding (IIRC). <br /><br />1E/2E - Why would anyone use most of the polearms and several weapons like the Military Fork or Pick - why are the Longsword and Longbow basically the best weapons?<br /><br />Buy a Spear and snap the end off - often you'll end up spending less than you would on an actual Dagger but you also get a 6' pole in the bargain. The same trick frequently works with 10' ladders being turned into two 10' poles plus some firewood. Slinging silver pieces as ammunition. Just weird weight vs. cost issues on the equipment lists. <br /><br />2E - Bronze Plate is totally a whole point of AC worse than iron plate mail? What the heck, bronze? I thought you were cool. Also hide armor (that is, leather not boiled and hardened) has better AC - equivalent to Scale Mail (which is metal plates attached to boiled and hardened leather). Gotta love all those lame cultures that spent all those resources developing armorsmithing but hadn't yet gotten to chainmail, wasted effort since a hillbilly wrapped in bearskins had the technological advantage. <br /><br />Padded Armor ... a Thief is worse off in Padded Armor than in Leather ... I just don't even. <br /><br />Unearthed Arcana 1E - Gotta love the expression on the wee Fighter who opens his birthday presents and finds a suit of magic scale mail, magic buckler, magic hook-fauchard-glaive-guisarme-bohemian ear spoon. Either Santa didn't get your letter or you've been very bad to your henchmen this year. 1d30http://1d30.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-46898978256705586092013-06-05T09:39:03.995-07:002013-06-05T09:39:03.995-07:00Ever try GURPS?Ever try GURPS?Anonymoushttps://www.blogger.com/profile/08521936976557440141noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-14710457081220931272012-09-18T21:54:37.448-07:002012-09-18T21:54:37.448-07:00Rules - "Weapons Permitted for [CLASS]: [weap...Rules - "Weapons Permitted for [CLASS]: [weapon1], [weapon2], etc...<br /><br />Me - "Permitted? By whom? How 'bout I pick up this pokey morning star I'm not permitted to carry and cave your skull in?"<br />Hobo Ogrehttps://www.blogger.com/profile/05431382722661731621noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-42200452399673526732012-06-28T12:11:52.217-07:002012-06-28T12:11:52.217-07:00Thanks, ClawCarver, that's a good one if not o...Thanks, ClawCarver, that's a good one if not obvious from just reading the rules. A case of class abilities not matching up with stats.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-23819684364540565552012-06-28T08:29:26.957-07:002012-06-28T08:29:26.957-07:00This week the thief PC in our current B/X game rea...This week the thief PC in our current B/X game reached 4th level. A character who has previously shown no competence at linguistics (his Int of 8 allows him, according to the rules, to "write simple Common words") now has an 80% chance of reading languages. Including dead languages, apparently - the game world equivalents of Old English, Latin, Akkadian, etc.<br /><br />Er, what? Seems like that boy's been making unseemly deals down at the crossroads.ClawCarverhttps://www.blogger.com/profile/07236809815213343281noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-7368218316587588952012-06-19T01:29:57.005-07:002012-06-19T01:29:57.005-07:00you paint a pretty picture but it's exactly on...you paint a pretty picture but it's exactly one bowshot in a minute, and there's no way you can keep a yew bow drawn and aiming for even half that time. <br />...which is all moot anyway - we've demonstrated that at least some people are made to go huh? by one minute rounds.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-36184934927830516242012-06-19T00:13:14.968-07:002012-06-19T00:13:14.968-07:00I don't want to poo-poo on your ability as a m...I don't want to poo-poo on your ability as a marksman as I have ZERO experience with firearms, but I'm going to make the following assumptions about the situation in which you make your 24 shots:<br /><br />A) You are not moving.<br />B) Your target is not moving.<br />C) Your target is not shooting back at you.<br />D) The shooting range isn't lit solely by torches.<br />E) Two of your friends are not standing within arm's reach of the target trying to poke it with swords.<br />F) Your target doesn't have six or seven allies trying to kill you and your friends.<br /><br />All of these variables are possible in a dungeon crawl and any one of them would be reason for quality of aim over quantity of lead in the air.<br />I think the abstracted combat rules of D+D are geared towards one or two carefully aimed shots per round instead of letting loose with an entire quiver.Sovereigneternalhttps://www.blogger.com/profile/05867111882267008266noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-7323642458661763412012-06-17T12:39:35.346-07:002012-06-17T12:39:35.346-07:00Jeesh! This one's easy: armor and hit points i...Jeesh! This one's easy: armor and hit points in any edition.<br /><br />Yeah, I've heard the rationales and seen some alternate systems. But to my young self (and even now to some degree) the things that most made me question the system were "all or nothing" armor effectiveness (i.e. as opposed to damage resistance) and "survive a nuke" hit points at high levels.<br /><br />For years I felt like these two details were the elephant in the livingroom of D&D.Peter K.https://www.blogger.com/profile/17181421723646836427noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-22510667048405488112012-06-16T15:20:10.618-07:002012-06-16T15:20:10.618-07:00ditto. And then never any percentile anything else...ditto. And then never any percentile anything else.<br />That bothered me in so many ways, but first of all because it assumed you were going to roll a bunch of 18 str characters (cf Nostack's series on how lucky you have to be to roll a paladin).richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-87866482902115685642012-06-16T15:08:15.923-07:002012-06-16T15:08:15.923-07:00I am a descent marksman
and with single-action (ol...I am a descent marksman<br />and with single-action (old west) firearms <br />I can fire 24 shots from four different guns<br />(shotgun, left revolver, right revolver, lever action rifle) with 90+% accuracy in<br />36 seconds . . .<br />the fastest in our group routinely accomplish <br />this feat (with perfect scores) in less than <br />15 secondsClovis Cithoghttps://www.blogger.com/profile/18208194219083373456noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-91526118977881599022012-06-16T08:45:37.600-07:002012-06-16T08:45:37.600-07:00I agree with most of the rules cited here.
The b...I agree with most of the rules cited here. <br /><br />The bigger weirdness about all this, to me, is the fact that they created rules with the intention of establishing/maintaining "game balance." The invisibility rule you mention first is a perfect example of that: it is difficult and potentially imbalancing to have a truly, persistently invisible foe in a melee. This results in "logic" being applied after the fact to rationalize why a certain rule (or set of circumstances) exists in-world. <br /><br />It has always made for a flawed rule-foundation in D&D, afaic. I'd rather see a rule set grow out of a coherently-conceived-of world setting, than have "rules" (disappearing alignment languages, etc) explained after the fact with pretzel logic.Teramishttps://www.blogger.com/profile/03349734389760028739noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-6691265638143842632012-06-15T17:06:11.244-07:002012-06-15T17:06:11.244-07:00Oh aye, I get that, but I've noticed it always...Oh aye, I get that, but I've noticed it always makes new players go "Eh?" (The British equivalent of "Huh?") and I still think it's a poor choice of term. Not all fighters are soldiers. But it's D&D's wargaming roots showing, I suppose.ClawCarverhttps://www.blogger.com/profile/07236809815213343281noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-75947552144594093202012-06-15T15:33:12.353-07:002012-06-15T15:33:12.353-07:00Yeah man. It's like a lightning rod, but in r...Yeah man. It's like a lightning rod, but in reverse. A wizard with a brain bristling with mana draws a sword and raises it above his head and ZAP! Spell banks empty. It's not so much a "wizards can't use swords" as "you can't use a sword and be a wizard". Cool thing though is you can use chains to short out wizards if you can lasso them and get a good connection. This is why wizard dudes wear floppy robes even when out and about. Makes it hard to fizzle them out because they can wriggle free.Ωmegahttps://www.blogger.com/profile/10218017822013052381noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-31606377768139216022012-06-15T11:12:56.492-07:002012-06-15T11:12:56.492-07:00Oh, just remembered percentile exceptional strengt...Oh, just remembered percentile exceptional strength. That one comes out of left field for me.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-13892784190827744722012-06-15T11:11:00.034-07:002012-06-15T11:11:00.034-07:00Thanks a bunch, folks. Some more good examples.
...Thanks a bunch, folks. Some more good examples.<br /><br />You realize this could provide a ton of blogging material. You post about one of these, what problem you think it was trying to solve, and then invite everyone to offer up the best possible house-rules to solve that problem in a non-huh?! way.<br /><br />Here's another example of a rule I can see the reason for but was a head scratcher back in the day-- the fact that humans can only dual class but demi-humans can multi-class. <br /><br />It was also like hyper-anti-race-as-class because almost all demi-humans in 1e seemed to have more than one career going on.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-52245080332040213322012-06-15T09:08:48.423-07:002012-06-15T09:08:48.423-07:00"Veteran" makes sense when you think abo..."Veteran" makes sense when you think about these people embarking on a career of becoming larger-that-life, however. They've already seen combat--that's why fighters start with up to ten h.p., whereas normal folks only have 1d4. They're not, in other words, "fresh from the farm."amp108https://www.blogger.com/profile/06730954482557756380noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-72108215940615220832012-06-15T06:36:55.265-07:002012-06-15T06:36:55.265-07:00@Tcant: That is almost the EXACT analogy that Jame...@Tcant: That is almost the EXACT analogy that James used, but he was talking about the difference between East Coast and West Coast Rappers.Spawn of Endrahttps://www.blogger.com/profile/10431848914619887998noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-67773393673321990842012-06-15T02:35:27.158-07:002012-06-15T02:35:27.158-07:00This comment has been removed by the author.Chancehttps://www.blogger.com/profile/10185294168905336167noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-445109396881019202012-06-15T02:24:53.452-07:002012-06-15T02:24:53.452-07:00Not precisely a "rule" as such, but anyw...Not precisely a "rule" as such, but anyway:<br /><br />I find that new players tend to raise their eyebrows and scratch their heads on being told that their 1st-level fighter, fresh off the farm, with zero XP, is a Veteran.ClawCarverhttps://www.blogger.com/profile/07236809815213343281noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-70948210961183408392012-06-15T01:30:25.998-07:002012-06-15T01:30:25.998-07:00Length of a combat round - especially the 1 minute...Length of a combat round - especially the 1 minute standard. I'm pretty sure this was the thing that bothered me most when I was 11. Nowadays I use Jeff's compromise - a combat round is "as long as it needs to be for you to do one thing," but getting there has been a bit like defocusing to view "magic eye" pictures.<br /><br />And so many weird waffly ideas hang on the abstract 1-minute-of-spectacular-fencing-you-have-to-imagine paradigm: adding strength bonus to your to hit roll; casting times; readying weapons; talking being a free action etc. And then that same paradigm is broken left and right - claw/claw/bite attacks, because the monster has 3 natural weapons, surprise attacks/backstabs, but worst of all, bows.<br /><br />I am a crap archer. I fumble arrows, take a long breath to steady my hands, have to resight along arrows multiple times, but I can still shoot at least 3 times in a minute. I'd allow 1 minute reload times for arquebuses.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-22648641367515137372012-06-15T01:16:02.877-07:002012-06-15T01:16:02.877-07:00cracks began to form when I realized how far off r...<em>cracks began to form when I realized how far off reality the weapon weights were, and then began to question attack adjustments vs armor for a few, then damage, and it all went to hell from there</em><br /><br />even as a wee stripling the profusion of armour types, each represented by its own place on the AC chart, looked fishy to me. My favourite equipment chart moment was in the DSG, when I discovered that a grappling hook was worth exactly its weight in silver. I wondered why you wouldn't make it out of something cheaper. Maybe forging iron is really really expensive? Also, someone out there is mass-producing hand axes. Or maybe they just never wear out.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-1764647924565090612012-06-15T01:08:16.126-07:002012-06-15T01:08:16.126-07:00Oh lord there are so many, I pretty much have to j...Oh lord there are so many, I pretty much have to just substitute faith for critical reasoning or somehow rewire my brain to think DnD.<br />Although that's inevitable with every game system, I find DnD's internal logic more fugitive/impenetrable than most - I feel like if I'd ever met Gary or Dave we would've just talked right past each other. <br /><br />Pills I find I just can't swallow:<br />- alignment (the languages strike me as a daft but pragmatic workaround to the whole problem of language, but my brain doesn't rebel at them the way it does at the alignments themselves)<br />- psionics (tout court, including the name)<br />- unarmed combat <br />- the planes (diagram, ethereal/astral split, functions, point of it all)<br />- non-human level limits, stat limitations <br />...and that's off the top of my head. <br /><br />Some day I think it might be fun to try to play a game that's ONLY made out of these indigestible bits.<br /><br />OK, here's an old favourite that makes no sense to me, although I understand the gamist rationale: weapon and armour restrictions, specifically the weapons MUs can use. IIRC the magic line between a dagger and a shortsword is 15" which makes me wonder if there's some wavelength to magicforce which is canceled out by any length of metal beyond 14.9" - maybe swords work as aerials?richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-65818852018397100272012-06-14T22:39:11.155-07:002012-06-14T22:39:11.155-07:00Thieves being unable to try to open a lock after t...Thieves being unable to try to open a lock after they've failed one attempt. It never made much sense, especially since real-life safe crackers often have to try and try again.amp108https://www.blogger.com/profile/06730954482557756380noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-80026818694870188352012-06-14T19:31:27.758-07:002012-06-14T19:31:27.758-07:00Oh man, I love the passage in the PHB where Gygax ...Oh man, I love the passage in the PHB where Gygax tries to explain why the 1 foot/ 1 yard thing is completely realistic.Will B.https://www.blogger.com/profile/08203472570108282161noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-89960856868134780432012-06-14T19:24:29.284-07:002012-06-14T19:24:29.284-07:00System Shock & Resurrection Survival rolls. So...System Shock & Resurrection Survival rolls. So ludicrously "unmagical". So anti-climactic.Anonymousnoreply@blogger.com