tag:blogger.com,1999:blog-6446461178381374626.post306088585387786053..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: NPCs as LocksTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6446461178381374626.post-12473578189016900632012-03-13T12:16:32.340-07:002012-03-13T12:16:32.340-07:00Stupid auto-correct - I meant UltimaStupid auto-correct - I meant UltimaΩmegahttps://www.blogger.com/profile/10218017822013052381noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-43174629268434785022012-03-13T12:13:43.974-07:002012-03-13T12:13:43.974-07:00Neat. Kind of like how Old Ultimate games worked....Neat. Kind of like how Old Ultimate games worked. I dig it.Ωmegahttps://www.blogger.com/profile/10218017822013052381noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-24709694003263602912012-03-05T15:08:44.403-08:002012-03-05T15:08:44.403-08:00Telecanter, that is indeed the link. I always mean...Telecanter, that is indeed the link. I always meant to bookmark it, so thanks for running it down for me. It retrospect, it might be cool to try it out, but I don't know how well it would work in the long run. <br /><br />It was the first thing that popped into my head when I read your OP, but I think the cause of that was because I have been playing a ton of console games lately; Dragon Age, Dragon Age II, etc. <br /><br />You know, some NPC respond to Praise, then Flirt, then blah blah. I can see having some notes on what 'turns the NPC's crank', but a mechanic? I will have to ponder that for a bit. I still love the idea and glad you brought it up, just not sure, for me, how to implement it...<br /><br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-54219567109443767242012-03-05T10:26:09.120-08:002012-03-05T10:26:09.120-08:00She might remember it more of a rod of 4 parts. J...She might remember it more of a rod of 4 parts. Just sayin...Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-9778356710325769202012-03-05T09:30:17.824-08:002012-03-05T09:30:17.824-08:00Thanks. You wouldn't be thinking of this:
ht...Thanks. You wouldn't be thinking of this:<br /><br />http://recedingrules.blogspot.com/2011/04/procedural-lockpicking.html<br /><br />would you?<br /><br />And, I don't know why I didn't think of that, yeah you could do the same thing-- replace the lock verbs with conversation verbs like: compliment, divulge, question, and joke, or whatever. Not sure I like the idea of having to do them in order, though. It doesn't seem quite right that you could "fail" at a conversation, then try again with jokes and compliments in a different order.<br /><br />But if you had enough time you could map out a whole tree of topics and conversational maneuvers that would "unlock" various things "Aha, finally got her talking about her childhood, now we'll get a tip on the Rod of Seven Parts."Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-4221230799548192792012-03-05T09:14:04.226-08:002012-03-05T09:14:04.226-08:00I envisioned something along the lines of what I h...I envisioned something along the lines of what I had read somewhere, when I saw this. It was a lock mechanic with d4s as I recall. Wonder if that could be incorporated?<br /><br />Will have to look up my lost reference when I get home...<br /><br />Thanks for sharing a great idea!<br /><br />TBThe Banehttps://www.blogger.com/profile/07618418974424858748noreply@blogger.com