tag:blogger.com,1999:blog-6446461178381374626.post1874243420006049737..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Simple Encumbrance IITelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6446461178381374626.post-49840959838471922262010-08-04T12:27:23.682-07:002010-08-04T12:27:23.682-07:00I understand the aim, but I just think that there ...I understand the aim, but I just think that there are some executive decisions that should be made rather than relying upon subsystems of a game set.<br /><br />Although I honour your decision to suit things to your playstyle, so, in the long run, I wish you well and salute your dedication to more enjoyable experience for your Players.<br /><br />:DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-44131413278521318432010-08-04T07:51:00.642-07:002010-08-04T07:51:00.642-07:00Hi, TS, thanks for the comment.
I think we're...Hi, TS, thanks for the comment.<br /><br />I think we're in agreement here. I'm just trying to offload the decision of when, as DM, to say ""You're carrying too much crap . . ." to the system.<br /><br />As it stands now, all encumbrance systems require either the DM or the players to keep track of calculations. I think it gets so fiddly that a lot of times the whole idea of encumbrance gets handwaved altogether and you lose the verisimilitude and tension that adventuring with a full pack gives players.<br /><br />With Raggi's list based encumbrance you get your cake and eat it too. I can say, "Yeah, well you'd be in a better position to escape them if you dropped some weight . . . " without making an arbitrary decision or breaking out a calculator and slowing down what is most likely an exciting moment of play. <br /><br />Or, are you saying that the weight I set as default is too low? You can raise it to what you feel more realistic. Mikemonaco suggests the S&W 75 pounds is reasonable.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-27869543336315236602010-08-03T15:08:29.817-07:002010-08-03T15:08:29.817-07:00Hi,
I am not trying to be snarky here, but am tru...Hi,<br /><br />I am not trying to be snarky here, but am truly confused why GMs aren't simply telling Players, "You're carrying too much crap to pull that off with any serious chance of success. You're welcome to try, though..." and be done with it? The rest of the time is just movement as normal.<br />--The monsters start running after the PCs and you say, "Yeah, well you'd be in a better position to escape them if you dropped some weight. I'll let you decide what you're willing leave behind in your headlong flight."<br /><br />For instance, military packs have always been ridiculously heavy, and in some really inhospitable climes, and no one is aware of their movement rate. One job of the Sgt. is to push folks beyond their easy limits and to get the most out of them. And these aren't plucky adventurers with the gleam of unimaginable treasure in their eyes, rather a likely anonymous death in some forsaken territory.<br />--It stands to reason that unless everyone is in Full Plate, most movement actions are going to be based more on careful thought, or adrenaline and the need to to get the _ out of Dodge, rather than hard limits, as well as the fact that the group will not be moving very fast in crummy terrain ('dungeons' where the next step outside of the lantern or torch's radius could be a sheer drop, or in root-choked fell groves, etc.) anyway.<br /><br />What am I missing?<br /><br />Again, I'm just puzzled and not peeing in the cornflakes for a laugh.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com