tag:blogger.com,1999:blog-6446461178381374626.post1703772184747059201..comments2024-02-25T05:21:09.530-08:00Comments on Telecanter's Receding Rules: Player Emotion vs. Character EmotionTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6446461178381374626.post-3926096786523918202010-11-25T15:27:59.071-08:002010-11-25T15:27:59.071-08:00Just a kobold.
But trying to make it more creepy ...Just a kobold.<br /><br />But trying to make it more creepy like the folktale type of bugaboo, and not the silly D&D trope that no one is scared of. The bridle he was using had hooks in the poor pug's mouth. I was trying for a weird mix of humorous-- he's prancing by on a pug like a show pony-- and creepy-- the dog was whimpering and, what is this . . .Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-22582055477006126102010-11-25T11:33:50.206-08:002010-11-25T11:33:50.206-08:00"What was that little dude riding the pug?&qu...<i>"What was that little dude riding the pug?"</i> Sounds like a good question to me. What was it?C'nor (Outermost_Toe)https://www.blogger.com/profile/01580315916281876117noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-60126688450905482212010-04-03T11:17:34.303-07:002010-04-03T11:17:34.303-07:00Thanks.
I don't count myself among the Indie-...Thanks.<br /><br />I don't count myself among the Indie-crowd's numbers, although I am pretty fascinated by their ideal-specific game-design methodologies.<br /><br />I am a *big* fan of A Dirty World, and I have recently picked up Dogs in the Vineyard, for research purposes.<br />--I am attempting to blend a few Indie concepts (Duty, Glory, and Honour) into a more mainstream, OS-inspired rules set for the revised Urutsk: World of Mystery RPG.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-90355845863532267982010-04-03T10:12:27.096-07:002010-04-03T10:12:27.096-07:00It's cool. We can all feel put upon by these s...It's cool. We can all feel put upon by these strong proclamations by bloggers sounding certain. But I appreciate your comment because it made me really pause and think about things.<br /><br />And I *am* interested in the archipelago of indie/more rp heavy games out there that are unexplored by me. I'm sure there are cool things I could learn from them and incorporate into my own games.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-70866909187567595882010-04-03T09:50:48.184-07:002010-04-03T09:50:48.184-07:00I must have entirely mis-read that in the text.
--...I must have entirely mis-read that in the text.<br />--My sincere apologies.<br /><br />I'll put my original in the circular file.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-9942848970181222812010-04-03T09:23:43.747-07:002010-04-03T09:23:43.747-07:00I think you might be ascribing arguments to me tha...I think you might be ascribing arguments to me that you've heard from others. I'm not saying enjoying being in character is bad and characters are just paper puppets for combats. I'm saying this:<br /><br />Player X's character was the first to survive two of my sessions alive. His hirelings were a mother and son pair. The mother had a great abundance of pride in her son. X rolled up another hireling and decided it was going to be the new bride of his warrior hireling. A story was emerging about these people he was paying to help him. A sense of who this mage was was emerging too. And then they all died in a fubarred combat in an abandoned monastery.<br /><br />And that was tragic. I felt bad that they died. X felt bad that they died. We felt real regret at that turn of events. We didn't have to act, we humanly felt.<br /><br />If I had started off the game saying: you are the father of a daughter who died in a dungeon with her new husband, mother-in-law and the magic-user they worked for. And you feel a great sense of sadness and want to go find her body . . . nah.<br /><br />You might have some great players that can emote, that can act, and produce dialogue that a person in that situation might say. But they won't feel anything but a sense of accomplishment at their skillful roleplaying. And that's fine. And there is room for that in the game I play and want to play in.<br /><br />But it isn't the same as real human regret, loss, or relief at escaping doom. And I will sacrifice the former if I can achieve the later.<br /><br />But I don't think they are necessarily mutually exclusive. My abstracted hireling traits have done wonders for players inventing their own backstories without me even having to prompt them. Just yesterday a female player rolled a hireling with no nose and abundance of loyalty. Her mage has a terribly low charisma and she decided it was because of body odor! And that her hireling was so loyal to her because he couldn't smell her. We all laughed at that and she kept weaving it into play decisions and dialogue.<br /><br />Now . . . luck willing they survive, because now that I have a sense of personality from those sets of 3d6s I would hate to see they disemboweled by giant beetles or something.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-84455577372345075802010-04-03T08:37:22.347-07:002010-04-03T08:37:22.347-07:00This comment has been removed by the author.Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.com