tag:blogger.com,1999:blog-6446461178381374626.post9004864259707529553..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: More Death in the MawTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6446461178381374626.post-84810663240684701902012-03-04T22:57:13.601-08:002012-03-04T22:57:13.601-08:00The magic-user likes gathering potential spell com...The magic-user likes gathering potential spell components. The party ran into a mummified monk in the abandoned monastery that had a hive inside. He collected some of those bees.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-58138951660294008612012-03-04T18:10:03.211-08:002012-03-04T18:10:03.211-08:00Why was someone carrying around a vial of honey be...Why was someone carrying around a vial of honey bees?Butchhttps://www.blogger.com/profile/00470617214750867482noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-89884365552150965512012-02-08T08:14:04.796-08:002012-02-08T08:14:04.796-08:00Thank you all for the great comments. I especiall...Thank you all for the great comments. I especially like the rules of experience you provide Bard, and your idea TrentB that the DM's job starts after the fiasco, helping players learn from it, and easing them back into something fun.<br /><br />I don't think this group has any problem applying stories to what happens in the world, it's just hard with a shifting roster and meeting irregularly for them to learn the kind of things Bard lays out.<br /><br />I think they may have convinced me to allow for resurrection in my game, I wasn't going to, but hey, if they want to play that wizard that bad, why not. Plus I can attach some strings and incorporate some costs that will come with coming back from the dead.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-57484722030384801232012-02-07T10:05:29.582-08:002012-02-07T10:05:29.582-08:00Ghouls are so powerful...
But they made a lot of ...Ghouls are so powerful...<br /><br />But they made a lot of mistakes. <br /><br />I think it's important to not punish the players for when their characters die. Their character already died, you know? In order to make that first bit work, you need to know what the players want from the game and make sure that their character death doesnt too heavily impact that. <br /><br />"Oh well, I hope they can come back from defeat feeling more hungry rather than giving up."<br /><br />So to make that happen, you need to give them a reason to be hungry and excited. I don't know what that is for your dudes, but maybe it will help? If theyre that disappointed, then they don't really care about overcoming interesting tactical problems on an equal footing.. they probably care about the stories of their characters. Maybe? <br /><br />I don't know. It's late and im at work and im thinking aloud.<br /><br />You didn't do anything wrong as DM, don't worry about that. What you do now is important though. =]Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-17017249685548277412012-02-07T08:41:25.923-08:002012-02-07T08:41:25.923-08:00What would I have done? I have to agree with Blair...What would I have done? I have to agree with Blair: shoot away, cast the magic missile, use the elevator to retreat. <br /><br />As a player, I don't see any GM fault here. There are just too many mistakes that an experienced player would never make: <br /><br />Never try to open an unknown door with an enemy approaching, unless you've got no choice. <br />Never fiddle with anything that looks at all "non-standard" without first examining it carefully.<br />Never dawdle and dither. Ever. <br />Never dismiss retreat (or fighting withdrawal) as an option.<br />Never retreat into the unknown, unless you have no choice. <br />Never forget to consider all resources at your disposal.<br /><br />If the players are inexperienced, I think the GM helping them out with a "lessons learned" discussion (given the right tone), could be very helpful. We all make mistakes sometimes as players. It gets our characters killed. The important thing to be able to say is "I made that mistake. Once. I won't ever make it again."Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-53244654526669855532012-02-06T16:21:56.577-08:002012-02-06T16:21:56.577-08:00Also: You earn the right to be listened to by bein...Also: You earn the right to be listened to by being right, not loud.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-11014759191875593152012-02-06T16:20:53.318-08:002012-02-06T16:20:53.318-08:00Farting around with a door while unknown hostiles ...Farting around with a door while unknown hostiles are approaching? The party deserved to have a hasted black pudding come bursting through the open door...<br /><br />They should have sent a volley of ranged attacks at the the ghouls while preparing for a retreat up the elevator.<br /><br />Play like a punk... die like a punk.Blairhttps://www.blogger.com/profile/10884401206802336531noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-39911040071693346942012-02-06T16:07:18.425-08:002012-02-06T16:07:18.425-08:00@Zak: Hey, thanks for the comment. Yeah, I had pl...@Zak: Hey, thanks for the comment. Yeah, I had planned to. I think my Maw, while a nice idea for making all levels of a megadungeon accessible at high level may be too dangerous because of the falling risk and lack of manoeuvrability. I might have another dungeon entrance be discovered nearby that is more traditional.<br /><br />@Lasgunpacker: For the door, it is new in its deadliness, most of my stuff has just given them temporary negative effects. The player was completely flabbergasted, didn't expect that. But, yeah, this game is not as predictable as other versions that's for sure. I think every single one of my players rolled their Big d30 and still missed, even critically once. I've thought for a while to write a post on Courage vs. Caution. Because I think the game sends mixed signals. It's hard to know when to run and when it's safer and more lucrative to whack the foe.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-73938062178417215072012-02-06T13:20:55.420-08:002012-02-06T13:20:55.420-08:00The door seems like an obvious choice, but you wou...The door seems like an obvious choice, but you would think that they would be more cautious trying to open a door with a mysterious sunken handle and two inscriptions... it suggests to me that it could be a trap, but then again, maybe I am paranoid. <br /><br />As for the ghouls, it seems like it could be a fight that goes either way, depending on how they act. magic and ranged weapons would have done a lot to wear them down before they even came into contact.Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-63196132800283571292012-02-06T10:28:37.009-08:002012-02-06T10:28:37.009-08:00Well at this point, lesson learned, you can go and...Well at this point, lesson learned, you can go and just say to them ,out of game: Hey, missile weapons! Hey, Magic Missile! Hey, Loudmouth isn't always right!Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.com