tag:blogger.com,1999:blog-6446461178381374626.post8644615448342056734..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Vows & OathsTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6446461178381374626.post-73939483765138888192010-08-07T11:33:37.582-07:002010-08-07T11:33:37.582-07:00This concept is also represented in the paladin cl...This concept is also represented in the paladin class who lose their powers and become fighters when they break vows.Darnizhaanhttps://www.blogger.com/profile/15005189125696185700noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-51542432166551096242010-08-07T11:05:15.950-07:002010-08-07T11:05:15.950-07:00It's a great idea. There was a similar concept...It's a great idea. There was a similar concept in a d20 Arthurian game called Legends of Excalibur by Charles Rice called Fate and Destiny. The player can determine his fate while the GM secretly determines his destiny. Every time a player spends a fate point to modify a dice roll, the GM gets a destiny point to spend on a dice roll that pushes him toward his ultimate destiny. I have no idea how this would work out in play, but the idea is interesting.John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-54121947714053598902010-08-07T10:26:53.979-07:002010-08-07T10:26:53.979-07:00I like this very much. It goes well with the Cleri...I like this very much. It goes well with the Cleric's "will not use edged weapons"...Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.com