tag:blogger.com,1999:blog-6446461178381374626.post7669251249488853658..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Visual Dungeon ChallengeTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-6446461178381374626.post-44124231457431645522013-08-12T10:43:18.660-07:002013-08-12T10:43:18.660-07:00Yep, it's on my old blog: http://rustfoot.blog...Yep, it's on my old blog: http://rustfoot.blogspot.se/p/one-page-dungeon-2011.html<br /><br />They're pretty fun to make, but I don't know how practical they really are. I think the ultimate map would be one made in Arabic script.Jensanhttps://www.blogger.com/profile/16216604356936975761noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-39972300565661499022013-08-12T10:33:17.700-07:002013-08-12T10:33:17.700-07:00Awesome. Yeah, a set of agreed upon symbols makes...Awesome. Yeah, a set of agreed upon symbols makes a big difference, like the door symbols on traditional maps (which might be hard to recognize as doors if they were new now).<br /><br />I'm remembering a map I think you did, one page dungeon in handwriting script. But I can't find it again. While the opposite of this challenge in that it was all words, it seems similar in spirit in that all you need is on the map. That was your map, right?Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-61893482949421076382013-08-11T04:07:12.012-07:002013-08-11T04:07:12.012-07:00Fun idea! And tricky as hell. My attempt: http://a...Fun idea! And tricky as hell. My attempt: http://acornafloat.blogspot.se/2013/08/the-lair-of-shub-muggah.html<br /><br />If I did another I think I'd have to settle a small set of symbols first, for representing different things (e.g. "grapples", "tough to hit", "poisonous" etc.), before even starting to draw the map. <br /><br />And we need stats for that Dungeon Turd!Jensanhttps://www.blogger.com/profile/16216604356936975761noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-4515757080424832892013-08-10T11:07:41.829-07:002013-08-10T11:07:41.829-07:00That's no turd, it's a coprolite wand. Wh...That's no turd, it's a coprolite wand. What are you a noob ;)<br /><br />I remember the pit well. And you gave me the idea that if people want to share links to existing one pagers that do something visually that would be a cool addition to the conversation.<br /><br />Also, charts and tables could be like repeated bits in computer programs. If you have one weird magic effect table, I see it as a boon to just use a symbol on all your maps to "go roll on this chart." If it's a chart specific to that map, then yeah, it isn't re-usable and should really be located on a page near the map, consider part of the description/instructions.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-50422024287114102572013-08-09T19:39:14.626-07:002013-08-09T19:39:14.626-07:00OMG, what monster squeezed out that massive turd i...OMG, what monster squeezed out that massive turd in the top, second from left room? <br /><br />I like the concept. It may take me a few months to find the time but I'm in...ideally I'd like to draw a map on a battlemat and place some minis and take a snapshot but I doubt I'd get good enough resolution ... my "Pit" dungeon was originally meant as a purely visual representation for my own reference :<br />http://mikemonaco.wordpress.com/2011/10/12/the-pit/<br /><br />but then I went and made a table/encounter chart too. Worked well enough in practice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-84776802808460050852013-08-09T14:39:55.198-07:002013-08-09T14:39:55.198-07:00Thanks for the maps folks! I'm soaking them i...Thanks for the maps folks! I'm soaking them in I'll try to comment on your posts tomorrow.<br /><br />@JDJarvis: That was pretty fast. I think you could actually do a lot with npcs visually: a relationship web showing all involved and + and - signs, or symbols to show if they are drunk or mad, or symbols to show they have some quest and then the DM would have to roll on a chart.<br /><br />@New Big Dragon: Great!<br /><br />@Jose: Very nice. Also, appreciate the translation, but don't worry about the quality of your English. Seems perfect to me. Besides, I'm monolingual and kind of ashamed of that fact. <br /><br />@Anon: I wouldn't worry about this as some new trend in the hobby; I feel like one of a very few minimalists in a sea of baroque maximalists. Even some of the one page dungeons are pretty verbose, or verbose about the wrong things.<br /><br />You've touched on aesthetics a few times, but a good looking map is not my first goal. My first goal is an elegant map that does what it needs to do in the simplest and clearest way possible. Hopefully if I achieve that, it will also be beautiful. But I don't care about these as artifacts that gamers will look at in gamebooks. I care about the session they will lead to when my friends and I play.<br /><br />I've got a lot of other ideas rolling around in my head but I'll save them for a post.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-86715944411310322512013-08-09T08:58:41.271-07:002013-08-09T08:58:41.271-07:00I humbly present mine: The Efreet's Harem.I humbly present mine: <a href="http://paladinenelinfierno.blogspot.com.es/2013/08/my-visual-dungeon.html" rel="nofollow"><i>The Efreet's Harem</i></a>.Jose Kharloshttps://www.blogger.com/profile/03543251704719049887noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-38867336208110486282013-08-09T06:01:36.221-07:002013-08-09T06:01:36.221-07:00Tried my hand at it, too. Not sure how successful ...Tried my hand at it, too. Not sure how successful it is, but it did help me get back into the swing of blogging after a period of slow posting/inactivity. http://savevsdragon.blogspot.com/2013/08/my-attempt-at-telecanters-visual.htmlNew Big Dragonhttps://www.blogger.com/profile/02412016128904985180noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-13552459662149562052013-08-09T02:30:08.882-07:002013-08-09T02:30:08.882-07:00Whipped one up. Simple with some icons for monster...Whipped one up. Simple with some icons for monsters, pit traps, treaasure and locks. Doing something other then a straight up hack and hunt dungeon crawl is tricky.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-3899832895623536622013-08-08T19:36:18.023-07:002013-08-08T19:36:18.023-07:00I'm not buying into the concept. Zak makes his...I'm not buying into the concept. Zak makes his maps using pictures and visual cues to replace words as much as possible and his maps are unsightly too. The baseline 1-page dungeon format inflicts barren brevity by definition... that's not short enough already?<br /><br />Next stop: blipverts.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-36545164433207295562013-08-08T19:02:16.191-07:002013-08-08T19:02:16.191-07:00Thanks for the comments.
@rorschachhamster: Inter...Thanks for the comments.<br /><br />@rorschachhamster: Interesting. I've never played that game.<br /><br />@Jose: Absolutely, I probably shouldn't have posted my own attempt so it wouldn't lead people in any one direction (It just felt lazy to ask other people to do it and not try). Check out this post where I praise Tony Dowler for doing something similar with one word descriptors:<br /><br />http://recedingrules.blogspot.com/2010/04/month-of-dungeons.html<br /><br />Or you might just use a collage of images like ZakS. Here is an example:<br />http://dndwithpornstars.blogspot.com/2011/09/golem-fortress.html<br /><br />@Anon: lol, it is pretty ugly. So show me how it's done. The challenge stands.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-84926049740383840992013-08-08T18:11:06.828-07:002013-08-08T18:11:06.828-07:00This looks atrocious.This looks atrocious.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-14068078239362318412013-08-08T14:05:02.464-07:002013-08-08T14:05:02.464-07:00Here is a random idea: maybe a Visual Dungeon coul...Here is a random idea: maybe a Visual Dungeon could be made to be more evocative than descriptive. Then it would be no real meaning behind the symbols, just those given to them by the individual DM. For example if I put a skull icon in chamber 5, what does it mean? Skelletons? A corpse? A magic item with that shape? God forbid, a demilich? Hell if I know, is up to you to decide. Then we wouldn't be searching for a quick way to convey meaning, but giving a tool for the creation of meaning. Stealing from philosophy, it would be something like a non-essencialist dungeon. Maybe I am overthinking it?<br /><br />(Sorry for my english, I'm sure I've made mistakes).Jose Kharloshttps://www.blogger.com/profile/03543251704719049887noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-24477007430123723732013-08-08T13:37:51.033-07:002013-08-08T13:37:51.033-07:00Reminds me of HeroQuest's quest maps...Reminds me of HeroQuest's quest maps... Anonymousnoreply@blogger.com