tag:blogger.com,1999:blog-6446461178381374626.post7600446653722139419..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Detail & Dungeon DesignTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6446461178381374626.post-23712945770252253292009-07-04T15:38:16.138-07:002009-07-04T15:38:16.138-07:00I think so. The only advantage of the sole designe...I think so. The only advantage of the sole designer is the continuity between levels, the recurring motifs and themes that can develop - but if I have a handful of 1PDs, I can incorporate additional ideas easily enough because the levels aren't over-detailed.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-33387637612090019052009-07-04T06:24:49.168-07:002009-07-04T06:24:49.168-07:00@ Sean: That's interesting. There are so many...@ Sean: That's interesting. There are so many aspects of this that its hard to wrap my head around at once; I hadn't thought of monotony vs. variety as a factor. Perhaps the OSR, with many individuals offering up 1PD sublevels, would be *more able* to create an interesting megadungeon than a big company designer?Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-65061617249258202612009-07-04T06:23:54.572-07:002009-07-04T06:23:54.572-07:00@ Sham: Thanks, that's great to hear coming fr...@ Sham: Thanks, that's great to hear coming from the creator of the Empty Room Principle himself!<br /><br />I just thought, maybe there's a distinction here between the use of the one page template for personal use by a DM, who will have an idea in mind that can be broadly sketched, and as a mini-module created by someone else, which might require more detail to be useful.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-39656451597990920372009-07-04T01:27:31.701-07:002009-07-04T01:27:31.701-07:00Good post.
I've not bought many modules over ...Good post.<br /><br />I've not bought many modules over the years and I tended to run them as written because I WANT that singular vision of the designer rather than have everything Sean-ified before play even starts.<br />BUT it the past, large dungeons were a case of diminishing returns as one person's vision gets a bit boring after a few levels. By using 1PD from different designers allows there to be a big mix of ideas, and MY contribution comes in the organisation and refereeing of it - which is made easier by having less details to learn/constrain meAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-35831902456851552262009-07-04T01:23:44.229-07:002009-07-04T01:23:44.229-07:00One of the purposes of the One Page Dungeon, somet...<i>One of the purposes of the One Page Dungeon, something that several contestants failed to grasp, is that it’s supposed to give the referee just the information they need to run the dungeon. If you can fit in more, fine, but brevity is the One Page Dungeon’s strong suit</i>.<br /><br />God love him, Mike is sharing my OPD mantra here. The contest actually eclipsed my reasons for coming up with the concept, which is a good thing in many respects. I may have started this whole thing, but I did not write the rules for the contest. <br /><br />Anyway, I just wanted to comment because I had Coastal Caves on my top 20 list. I had no idea it was your entry. It's a good one, imho.Sham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.com