tag:blogger.com,1999:blog-6446461178381374626.post6960533529191224568..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Towards Visual NPCsTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6446461178381374626.post-8992762561313912432013-01-05T15:49:41.590-08:002013-01-05T15:49:41.590-08:00I like the idea of randomization. The biggest flaw...I like the idea of randomization. The biggest flaw with my current system, I think, is that it's hard to plan more than a few weeks, especially without getting repetitive. <br /><br />I saw your post about bonus HP for festivals. I like the idea mechanically, but it's the opposite of reality in my experience. Maybe there could be bonus AC or charisma instead of health for occasions with heavy drinking and no sleep.<br /><br />I like the part about burnt forests too. I have one right next to the city in my current campaign. Interesting coincidence.Alonzohttp://alonzocredanzo.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-62679798085690323122013-01-05T14:30:53.335-08:002013-01-05T14:30:53.335-08:00Thanks for the link. A way to generate what's...Thanks for the link. A way to generate what's going on outside of the players and DM's influence seems like a really useful thing to have. You could probably make a more generalized "spur" that needs some interpretation (an important poor person dies, etc) so you wouldn't need to make tons of calendars ahead of time. Also, interpretation is a cool way to get players creating (what does that mean?) maybe call it "What happened in Town Today?"<br /><br />I like how you started thinking about which factions were involved.<br /><br />Check this little post out for a possible way to make players more interested about festivals and such:<br />http://recedingrules.blogspot.com/2012/05/misc.htmlTelecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-5941623508206501282013-01-04T17:25:25.856-08:002013-01-04T17:25:25.856-08:00I haven't had a chance to use this yet, what w...I haven't had a chance to use this yet, what with all my players being out of town for the holidays. I've been working on a similar system though of town events that unlock other events and NPCs. Things like holiday festivals, performances and guild meetings. I think a combined system, where players could invite NPCs to events and vice versa, would work well to simulate town life.<br /><br />http://alonzocredanzo.wordpress.com/2013/01/04/the-social-calendar/<br /><br />http://alonzocredanzo.wordpress.com/2013/01/05/the-social-calendar-part-two/Alonzohttp://alonzocredanzo.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-90550438183398654942012-12-18T17:59:52.722-08:002012-12-18T17:59:52.722-08:00Hey, thanks. Yeah relationships definitely need t...Hey, thanks. Yeah relationships definitely need to be tracked. How is the hard part to figure especially when you think about prepping before hand versus randomly rolling someone up. Here are a couple links where I tried to see how to record relationships in factions:<br />http://recedingrules.blogspot.com/2010/12/faction-frameworks.html<br />http://recedingrules.blogspot.com/2011/01/one-page-factions.html<br /><br />But you might just use 3x5 cards and then put them in a folder like this: <br />http://recedingrules.blogspot.com/2011/12/pocketmod-portfolio.html<br />that could represent relationships.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-74054954669545192212012-12-18T16:59:39.979-08:002012-12-18T16:59:39.979-08:00It looks like a useful tool for keeping track of m...It looks like a useful tool for keeping track of more important NPCs. However, would it be useful to have boxes at the bottom for listing two other NPCs that this person links to? It seems like NPCs are most useful in a web, where meeting Jonny means that you can find Frank and Paul to learn about their various rackets. <br /><br />Maybe you could have the "related to" boxes at the top and bottom for more of a hirarchtical situation, where one is a subordinate, and one is a superior. Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-25264443984086277482012-12-18T11:27:32.805-08:002012-12-18T11:27:32.805-08:00Thanks, keep us posted on how it works in your cam...Thanks, keep us posted on how it works in your campaign.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-30132497427704125872012-12-17T22:17:42.402-08:002012-12-17T22:17:42.402-08:00I like this system. It gives the players a reason ...I like this system. It gives the players a reason to keep coming back to the same NPC, and makes them feel like a real person. I hate when my NPCs just end up being one time plot hooks. I'll have to try this out.Alonzohttp://alonzocredanzo.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-87791998961592284422012-12-17T07:22:58.474-08:002012-12-17T07:22:58.474-08:00Thanks, Simon. I'll keep thinking about it/re...Thanks, Simon. I'll keep thinking about it/revising it.<br /><br />@Roger: Nope. Had similar "moves" you could choose from, huh? The icons were meant to be "childhood event" and "teen event." They are from the post of Zak's but based on another blogger's random traumatic events tables. Basically, NPCs are blank slates until you start interacting with them and then you determine traits and stuff and record them.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-18600456925424441982012-12-16T16:25:54.971-08:002012-12-16T16:25:54.971-08:00Did you ever play the board/book game Tales of the...Did you ever play the board/book game Tales of the Arabian Nights?<br /><br />"Do you grovel, seduce, rob, pray, bargain, attack, flee..."<br /><br />What do the bottom two icons in the second version signify?Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-46588933145710991402012-12-16T13:15:22.170-08:002012-12-16T13:15:22.170-08:00I like this idea. I always have trouble with my NP...I like this idea. I always have trouble with my NPCs, and something like this would certainly help.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.com