tag:blogger.com,1999:blog-6446461178381374626.post5899543203565847036..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Sand Box StallingTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-6446461178381374626.post-48847534352810088652011-12-02T09:27:35.055-08:002011-12-02T09:27:35.055-08:00Absolutely. Those weather-changing, weird-crystal...Absolutely. Those weather-changing, weird-crystal-holding things made a big impression on me.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-83173818741056988612011-12-02T05:42:24.046-08:002011-12-02T05:42:24.046-08:00The pylons sound like they might have come from a ...The pylons sound like they might have come from a "lost land" ;-)Demiurge_Reduxhttps://www.blogger.com/profile/17790186931817730783noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-25020514479883245032011-11-30T09:32:06.187-08:002011-11-30T09:32:06.187-08:00Thanks for the comments.
@Grendelwulf: Definitely...Thanks for the comments.<br /><br />@Grendelwulf: Definitely, this can be a means to add in adventure spice that doesn't really fit with your conception of your campaign.<br /><br />@John: I love planar gates, for an explorer it means anything is possible on the other side.<br /><br />@Staples: Thyanks for that link, I'm sure I saw that before but forgot completly. I'll have to sit down and try it to see how it works, how much time and investment required of players. I think ultimately, a DM should have a better idea of what makes a game world work well (density of locations, variety of terrain, travel times) but what the heck, if it's fast it could work. And it helps me as I'm scrambling around trying to learn those DM things.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-37260080675888647202011-11-29T10:13:09.618-08:002011-11-29T10:13:09.618-08:00Another option would be to use Dawn of Worlds. (ht...Another option would be to use Dawn of Worlds. (http://www.clanwebsite.org/games/games.html)<br /><br />It doesn't address the issue in exactly the same way, so there are pros and cons to both solutions. The method in your post keeps the setting mysterious for the players, so that they get to discover it, and lets you retain creative control over the way the world develops, while with Dawn of Worlds, you get the perks of having the players create a world for you, being sure that the players are at least content with the world because they are the ones who created it, and not having to try to explain the setting to players who tend not to care.Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-14179018319382986662011-11-29T09:27:42.733-08:002011-11-29T09:27:42.733-08:00I'm desultorily working on a Planescape sandbo...I'm desultorily working on a Planescape sandbox with a similar principle, except that it's intended as the entire game rather than as a stalling tactic. The central urban sandbox can only be gotten in or out of by portal, and the players can discover various portals to prepped locations by adventuring there. Then they can explore outwards from those locations or return back through the portal.Johnhttps://www.blogger.com/profile/07090296806321882601noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-85456821942379697862011-11-29T09:06:17.654-08:002011-11-29T09:06:17.654-08:00This isn't too different from having portals l...This isn't too different from having portals leading to various alternate worlds, demiplanes, etc. Gygax had some in his Greyhawk Castle that led to a Greek-styled realm, an island with a very big ape, etc. <br /><br />I like to have some general background, as you've mentioned, on standby. If the players add or change anything, it's adapted into it. Nothing is ever written in stone; more like, a whiteboard.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-83302707097805938292011-11-29T07:51:04.107-08:002011-11-29T07:51:04.107-08:00Nice - I very much like that you give them some li...Nice - I very much like that you give them some limited info about what's on the other side of the gate. In your game you started them on an island, which gave an extra boost to this mode of travel, right? Otherwise I can see this adding a layer of complication rather than deferring your world-building, if overland travel is easy and attractive around all the gate locations, not only the PCs' current location.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-75749343691010050122011-11-29T07:37:45.890-08:002011-11-29T07:37:45.890-08:00@Simon: If a DM had a few places prepared it would...@Simon: If a DM had a few places prepared it would be an in-game way for the players to decide what kind of place they want to explore.<br /><br />@Pat: Thanks, I'd forgotten about those. I think the one difference is that, like a lot of magical gates in literature, it's blind travel. I like the idea of giving players intriguing choices. Having them squint at the diorama and trying to figure out as much as they can before deciding etc.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-72690168959788618722011-11-29T07:31:05.429-08:002011-11-29T07:31:05.429-08:00I like Michael Curtis's hangways for this:
ht...I like Michael Curtis's hangways for this:<br /><br />http://poleandrope.blogspot.com/2010/12/visiting-kinan-mnath.htmlPathttps://www.blogger.com/profile/11381628150285913370noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-38187018681869311952011-11-29T07:28:03.251-08:002011-11-29T07:28:03.251-08:00That's not a bad idea. It'd work well for ...That's not a bad idea. It'd work well for a G+ type game too.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.com