tag:blogger.com,1999:blog-6446461178381374626.post5741010171544029963..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Vancian Spell IdeasTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-6446461178381374626.post-1235625178409513372013-04-16T16:43:37.009-07:002013-04-16T16:43:37.009-07:00Awesome. Thanks for letting me know.Awesome. Thanks for letting me know.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-42617246895027458222013-04-15T23:36:33.727-07:002013-04-15T23:36:33.727-07:00Totally stealing #10 as is unmodified for all the ...Totally stealing #10 as is unmodified for all the games I run going forward. Great postAnonymoushttps://www.blogger.com/profile/07648499022366444265noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-66563145608520689012013-04-03T12:41:03.028-07:002013-04-03T12:41:03.028-07:00summon a slice of another plane is a nice idea - e...summon a slice of another plane is a nice idea - especially if you don't have interplanar gates. You have to find somewhere to put it.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-77453051398864651212013-04-03T10:39:44.626-07:002013-04-03T10:39:44.626-07:00A spell that inflates with use by whomever casts i...A spell that inflates with use by whomever casts it, and which you can't know what level of power it currently is at, and which has a set expense for trying to cast it, is an awesomely interesting mechanic.<br /><br />Summoning creatures is less interesting to me because, eventually, it really only fits with I-want-to-cause-as-much-chaos-as-possible arch villain types. If it were to summon a permanent magic abode, or summon a slice of another plane, or summon an army of ivory warriors, all of which get bigger and bigger--my character might be veeery interested. Thanks!Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-83776845945321400082013-04-03T09:32:50.196-07:002013-04-03T09:32:50.196-07:00These are great - and really nice to see all at on...These are great - and really nice to see all at once like this!<br /><br />Tartary has rituals that require multiple casters and expensive ingredients. It also has spells that can only be cast a limited number of times at all ever and/or that become more expensive every time they're cast, but there's no system to it right now - cost is in HP to activate and/or material components. My favourite inflating spell is Summon Bigger Fish - you must summon a bigger fish than the last one summoned, and the spell demands HP sufficient to bring the fish into being, so it's a good idea to have lots and lots of ritual participants just in case someone already summoned a megalodon. Possibly the really big fish are unique, so once you get above a certain threshold you can only summon the earthquake carp that lives under Japan or Jormungandr the World Serpent.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-45838373818523802972013-03-31T18:47:51.661-07:002013-03-31T18:47:51.661-07:00Thank you, Gordon.Thank you, Gordon.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-44513440943243583302013-03-31T12:34:22.297-07:002013-03-31T12:34:22.297-07:00Numbers 2, 7, and 16 are great. Especially #16.Numbers 2, 7, and 16 are great. Especially #16.Gordon Cooperhttps://www.blogger.com/profile/12907319916602597979noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-44392342855592567572013-03-30T16:28:25.501-07:002013-03-30T16:28:25.501-07:00Oh that's good Andrew, thanks. It's been ...Oh that's good Andrew, thanks. It's been a long time since I read those stories. I need to revisit themTelecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-67383019932406585672013-03-30T16:27:38.998-07:002013-03-30T16:27:38.998-07:00@Telecanter: Open Office works fine. Thanks!@Telecanter: Open Office works fine. Thanks!Greg Gorgonmilkhttps://www.blogger.com/profile/15397374629757817360noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-54150810324153092122013-03-30T16:26:35.884-07:002013-03-30T16:26:35.884-07:00Thanks, everyone.
@Pere Ubu: what did those runes...Thanks, everyone.<br /><br />@Pere Ubu: what did those runes do?<br /><br />@Ozzie: Sweet, hope a couple are useful.<br /><br />@Gorgonmilk: Sure, I'd forgotten about that project. I'd probably just pick 5 or so of the most interesting. How would you want it a openoffice document?<br /><br />@Anon: Hah! like slacks, you say slacks too many times, and the concept of language sloughs away like a pair of slax.<br /><br />I really dig the idea of "hostile" spells. these things that we treat as tools become more meme-like. That makes me think, what if (kinda like 4) there were different versions of the same spell and some were dominant. If you learn the dominant version first that's all you'll ever be able to cast. But some of the recessive spells are better and enclaves of hermit wizards keep their memory alive.<br /><br />Also dig the spells that need a certain location to be memorized. A very easy way to make certain campaign locations matter, and making them safe and accessible are automatic adventure goals.<br /><br />@JDJarvis: I managed to see you ideas before deletion. I thought the key idea was interesting and not quite what I already had for 8, you had *cast* certain spells, right, not just have them in memory. That seems like another simple and straightforward way to handle rituals to: rituals just being strings of certain spells cast in order. Thanks.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-3086751086773369432013-03-30T12:29:53.229-07:002013-03-30T12:29:53.229-07:00This comment has been removed by the author.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-27626810541062524812013-03-30T05:21:49.527-07:002013-03-30T05:21:49.527-07:00There's also the possiblity of sabotage-in one...There's also the possiblity of sabotage-in one of the stories in Songs of the Dying Earth someone buys a spell that's been jimmied with. IIRC it's a repulsion type spell that actually ends up causing the monster (a deodand) to "stick" to the caster, causing all kinds of odd couple hijinks.Andrew Walternoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-16990380910215450272013-03-30T00:35:22.690-07:002013-03-30T00:35:22.690-07:00"Slot" no longer looks like a real word,..."Slot" no longer looks like a real word, haha. <br />However, it does seem to suggest a nice graphical representation you could make. For 16, especially, you could have a handout with an image of the item and boxes for each slot, sorta like the pack animals you did a while back.<br /><br />12 might be a good way to get a sorcerer variant of the magic-user. <br /><br />As a variant of 16 and 21, you could have hostile spells that try to leap from spellbooks into the minds of unwary readers, and camp out in one (or more!) of their spell slots until cast (with appropriate dire consequences).<br /><br />You could also have spells that can only be memorized in certain locations or with the assistance of devils or whatnot, then sit in memory until used. Like a lower-key version of 1, I suppose.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-74881103560928767392013-03-29T22:26:16.727-07:002013-03-29T22:26:16.727-07:00Um, do you want to write this up for inclusion in ...Um, do you want to write this up for inclusion in the Vancian Magic Companion, Telecanter?<br /><br />Freaking awesome!<br /><br />flowthrake AT gmail DOT comGreg Gorgonmilkhttps://www.blogger.com/profile/15397374629757817360noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-60577051186653620232013-03-29T21:54:40.700-07:002013-03-29T21:54:40.700-07:00I really like these ideas. Any one of these on its...I really like these ideas. Any one of these on its own could have been a good post, but twenty at once is just awesome, especially because I've been having trouble with magic house rules lately. This is great.Anonymoushttps://www.blogger.com/profile/14189911599909073698noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-79606087489858648482013-03-29T19:02:46.166-07:002013-03-29T19:02:46.166-07:00The "1d4 spells" idea makes me think of ...The "1d4 spells" idea makes me think of Dunsany's "The King Of Elfland's Daughter" - the King has magic, but also three runes of ultimate power even he hesitates to use.<br /><br /><br />Pere Ubuhttps://www.blogger.com/profile/03553973043509436168noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-88825839298222463872013-03-29T16:31:44.274-07:002013-03-29T16:31:44.274-07:00Oh, that is cool.Oh, that is cool.Alec Semicognitohttps://www.blogger.com/profile/06507482266305964982noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-79561237713526211512013-03-29T16:13:07.627-07:002013-03-29T16:13:07.627-07:00Thanks, I didn't know that. Yeah, anything th...Thanks, I didn't know that. Yeah, anything that forces mages to work together could be ripe for drama.<br /><br />Also, I forgot one I had in mind for the post:<br /><br />21. Spell Slot curses. A simple and effective way to curse a caster is to say an image/dream/thought occupies a spell slot preventing its use. Higher level curses could fill higher level slots.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-29787657509890716082013-03-29T11:26:08.153-07:002013-03-29T11:26:08.153-07:00The old Metagaming RPG The Fantasy Trip (aka Melee...The old Metagaming RPG The Fantasy Trip (aka Melee/Wizard) had a multi-caster mechanic that worked slightly differently: all spells cost strength (ST) points, so a spell could have an ST cost so high that no individual living is strong enough to cast it. To this end there is a spell called Aid, which other wizards use give ST points to the one casting the big spell. (This was said to be the major service provided by apprentices.)<br /><br />To adapt that into a Vancian multi-slot system such as you describe, you could require that a specific number of apprentices memorize and simul-cast a support spell as their master casts the big spell, OR you could require that a specific number of powerful wizards all memorize and simul-cast the big spell. That could allow meta-gaming of tense alliances with wizards powerful enough to be partners in casting, etc. <br /><br />Anyway, great list of ideas for rejiggering the spell-to-slot mechanics --- much food for thought.Alec Semicognitohttps://www.blogger.com/profile/06507482266305964982noreply@blogger.com