tag:blogger.com,1999:blog-6446461178381374626.post5630788800344548953..comments2024-02-25T05:21:09.530-08:00Comments on Telecanter's Receding Rules: Leaving the Tumbling DungeonTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6446461178381374626.post-70739547816372586422011-05-08T08:59:15.332-07:002011-05-08T08:59:15.332-07:00@ Squidman: :) How about a solid gold Lich? Yeah,...@ Squidman: :) How about a solid gold Lich? Yeah, as soon as I was thinking he was a Chinese alchemist and that this rotating dungeon was related to alchemy I thought he might get involved in some hijinks. Because knowledge always leads to evil, haha.<br /><br />@richard: A little of both. First, remember I twisted their arm to go in (to find the plague cure) so that goal achieved, they have less reason to stay.<br /><br />Second, they did find some gold and magic items.<br /><br />Third, that lever caused some inter-party squabbling "why did you pull it before we were done scouting!?" and has left a bit of bad flavor over the place.<br /><br />Fourth, there was the near TPK and loss of a long-time hireling. <br /><br />Fifth, they <i>had</i> actually visited every room in most configurations.<br /><br />So, they pretty much knew the secrets, and knew it was dangerous to stay any longer.<br /><br />That being said, player's being absent made it much harder for them to be efficient. I think if everyone had been playing each session they may have stayed and hunted down the witch(es) to kill-- they hated "her".<br /><br />I also think there may have been more reluctance to leave if Gail's player was present this last session because he knew that Brass library held inscriptions of all first level spells as well as some rarer, oddball spells. I think he transcribed one of them, but he just didn't have enough time/materials to get them all.<br /><br />I wonder if he'll want to revisit once he finds you can't get spells in a magic shop. Hell, that's why the witches were there, learning those spells.<br /><br />Your recipe for handling a dungeon sounds like a pretty good one in general. Well, they might have trouble holding ground, but if they at least had some means of detection to know if baddies were skulking around behind them they would be better off.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-24947483749664650342011-05-08T03:46:35.941-07:002011-05-08T03:46:35.941-07:00Do you think they got out quick because (a) they a...Do you think they got out quick because (a) they achieved their objective and figured that was what the place was for or (b) they just thought it was too damn dangerous for any potential reward?<br /><br />Seeing how their ventures went, I'd be inclined to change tactics if I were one of your players - approach dungeons with something like a swat team approach, set up warning systems and traps, try to hold territory I'd explored and most of all increase the size of the party. Those witches would teach me to lead with an expendable scout and maintain line of sight with them, so that even if they're surprised not everyone has to be. They seem profoundly incurious, though.... did they not feel like they had an "in" for understanding what the place was?<br /><br />Really fascinating, as always.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-85925281675846330242011-05-08T02:27:19.975-07:002011-05-08T02:27:19.975-07:00ZZ should return in your games as a villain!ZZ should return in your games as a villain!squidmanhttps://www.blogger.com/profile/03486198900111225929noreply@blogger.com