tag:blogger.com,1999:blog-6446461178381374626.post5389313348449269005..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Epithalamium IVTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6446461178381374626.post-36453646545882692682009-09-25T15:44:11.706-07:002009-09-25T15:44:11.706-07:00No worries, I think it is a perfect approach to th...No worries, I think it is a perfect approach to this gaming situation.<br /><br />But, I think it might be fun in the run of the mill Saturday night game too. The assumption most people might make is that good players don't need motivations/goals; they'll come up with them on their own. But I think boundaries help us create and if you give me a goal I can still think of the funniest, most clever way to try and bring it about.<br /><br />And heck, just help generating motivations might be fun too, some kind of Roll All The Dice mini-game.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-86900834418077372142009-09-24T19:13:01.573-07:002009-09-24T19:13:01.573-07:00You can always blame me if it doesn't work. I ...You can always blame me if it doesn't work. I did this one time for a group of people who didn't know each other and weren't going to play again (back in 1981, I think). I was amazed at how much fun it turned out to be, but I think it only works in certain situations and it did have a bit of a gamist feel to it. I don't usually like my RPGs that way, but it was groovy for a "party game RPG." I like the elements you are weaving into it.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.com