tag:blogger.com,1999:blog-6446461178381374626.post5333638704593861749..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: The Rule-Based DungeonTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6446461178381374626.post-35134386574181986792012-04-11T09:15:50.371-07:002012-04-11T09:15:50.371-07:00Thanks, Kadmon. I hadn't seen those. Though,...Thanks, Kadmon. I hadn't seen those. Though, the more I think about it the more time-based rules seem like they would require an unattractive amount of bookkeeping on the part of the DM.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-32549407980831941762012-04-10T13:50:21.765-07:002012-04-10T13:50:21.765-07:00You could also use these as a reference:
http://re...You could also use these as a reference:<br />http://revolution21days.blogspot.com/2008/05/wherein-i-discuss-time-and-also-doors.html<br />http://trollsmyth.blogspot.com/2008/05/how-to-open-doors-in-21-days.htmlKadmonhttp://kadmon.sfblogs.netnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-27062559617451931402012-04-10T08:51:50.557-07:002012-04-10T08:51:50.557-07:00Thanks for the great comments, all. I think there...Thanks for the great comments, all. I think there is more meat to talk about here, but I haven't sorted it yet. Started a Venn diagram this morning, will think more about it. <br /><br />@Pandesmos, I dig the idea of the ice caves overlaid over a base map. I proposed something sort of similar with cave ins altering a base map here:<br /><br />http://recedingrules.blogspot.com/2010/04/dungeon-design-with-condiments.html<br /><br />I was also thinking of a dungeon produced by the digging of sandworms, it's temporary-- old tunnels collapse-- but evergreen-- the worms dig new tunnels.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-7786719310986039932012-04-10T01:27:51.250-07:002012-04-10T01:27:51.250-07:00Personally I really enjoy access restrictions over...Personally I really enjoy access restrictions over magically triggered, or randomly (and orderly) shifting rooms.<br /><br />A limestone cave complex can totally change with water, and it can change differently over different scales of time since sumps and rooms could fill/empty with water at different paces. A particular hallway could be passable every hour, or once a week depending on the flows, and even with water breathing, cave diving is one of the most dangerous hobbies ever (and that's without monsters).<br /><br />Ruins in the sand is another way to go, especially if there are large cavernous places far beneath the surface to which that sand can flow.<br /><br />My favorite though would have to be ice caves, or ruins beneath a glacier (as I imagine Lovecraft's Antarctic city). Ice caves constantly change due to wind, water, and thermal vents, so every time you enter them it's acceptable for them to be dramatically different. You can use geomorphs to draw up multiple ice cave maps which you can then place on top of your ruins map to see which parts of the ruin are accessible this trip vs the previous trip. No magic required!Jacob Hhttps://www.blogger.com/profile/01430458989025243478noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-35692692511344941622012-04-10T00:07:23.777-07:002012-04-10T00:07:23.777-07:00Pokemon uses a bunch of real world clock events - ...Pokemon uses a bunch of real world clock events - this critter only appears for one week at the end of spring or the bug hunt only runs between 2 and 6 o clock on Fridays. Could actually be REALLY interesting for a flailsnails game. Creates anticipation and maybe emergent co-operation. What if you need to leave a character holding the dimensional portal open to get access to the World of High Quality Firearms. You can leave them with a companion, food and water, but you'd still better come back for the next session of play within 48 hours and with caffeine pills. <br /><br />Otherwise, I'd say definitely reveal some fairytale rules at the start - lets you guide the players as to what sorts of rules there could be (because this is the epitome of "guess what I'm thinking" puzzlemaking). The invisible maze... you can only see with a Hand of Glory? Is visible only to goblins/ghosts/githyanki? Must be walked in exactly the right pattern regardless of incoming missile fire? I can see a lot of painful fun here.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-55104269457196448562012-04-09T23:02:05.359-07:002012-04-09T23:02:05.359-07:00I think this sounds a lot of fun. I'd hope it ...I think this sounds a lot of fun. I'd hope it wouldn't frustrate a lot of people but if it's more of an extra perhaps it won't be too badSeth S.https://www.blogger.com/profile/15420255267222005027noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-29860466285277421512012-04-09T17:10:06.763-07:002012-04-09T17:10:06.763-07:00That's how you open gates in Planescape.
By t...That's how you open gates in Planescape.<br /><br />By the way, the whole idea is extremely cool. You could have trees of conditions, with necessary conditions to be fulfilled to trigger more behaviours: for example, if a paladin enters the dungeon, a devil appears. If the devil kills a paladin's companion, a pie will appear. If the orc ates the pie, blah blah blah. Arrange the graph as desired, solve per x.Tsojcanthhttps://www.blogger.com/profile/09687965325147510481noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-48324608092660181262012-04-09T10:18:41.941-07:002012-04-09T10:18:41.941-07:00I'm a little surprised that the idea of recurr...I'm a little surprised that the idea of recurring visits to the same such dungeon didn't occur until midway through the post; that seemed to be the most immediately suggested thing to me. And this would be a spectacular way to model the old "mythical underworld" megadungeon; this place runs on rules... but they're crazy, arbitrary rules that you, the players, will have to gradually figure out. Until then, it's a madhouse.<br /><br />Some of the real-world-event correlated ones seem a bit gamey to me, but overall I think this is a great idea, and may have to give it a shot.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-30351070710623643942012-04-09T08:39:36.087-07:002012-04-09T08:39:36.087-07:00I can't remember were I got this, but I've...I can't remember were I got this, but I've used doors that only open or only appear in certain predefined circumstances. The key is that the rule must be discoverable by the players, or else if might as well be random. When I use such doors, the players learn the rules from a rumor or treasure map, or the site/room suggested the rule by its physical configuration or decorative motif.<br /><br />The real-world condition reminds me of <a href="http://en.wikipedia.org/wiki/Animal_Crossing" rel="nofollow">Animal Crossing</a>.Paulhttps://www.blogger.com/profile/12096724870715714696noreply@blogger.com