tag:blogger.com,1999:blog-6446461178381374626.post5331239624257689109..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: What You Did While You Were a WerewolfTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-6446461178381374626.post-55471894782699683572011-11-05T18:59:49.052-07:002011-11-05T18:59:49.052-07:00Thanks, off the top of my head, I might rule that ...Thanks, off the top of my head, I might rule that it's sorta like an addict-- what you did when out of your mind isn't necessarily on you, but once your head clears you better work towards making it not happen again, and do the best to right the wrongs you can. Of course that's for a Judeo-Christian kind of god that my Allfather is, other powers would view the situation differently.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-72900453327667916772011-11-05T18:42:02.903-07:002011-11-05T18:42:02.903-07:00Great chart! I'm wondering how this would effe...Great chart! I'm wondering how this would effect a DP's petitioning ability.Marcus Swimshttps://www.blogger.com/profile/02339029151093012689noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-85001608881849592032011-11-03T08:33:52.293-07:002011-11-03T08:33:52.293-07:00At Jeff Rients' suggestion I have my players r...At Jeff Rients' suggestion I have my players roll (they can always back out if they want but they've spent the search fee) to often hilarious results. A bachelor party game had a hireling with no feet hobbling on crutches into the ziggurat with the party and even getting a few combat hits in. Also, one flaw of my chart is that females tend to get a lot of facial hair. :) A lot of foreign mercenaries that don't speak common are challenging for players to give instructions to. No one blind yet though.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-2058816587589353452011-11-03T08:10:52.058-07:002011-11-03T08:10:52.058-07:00Thanks, that makes a lot of sense! I do tend to pr...Thanks, that makes a lot of sense! I do tend to prefer simulationist/breeder/inspirational hybrid generators, but I can really see the point of the "crazy creative stuff" ones: Straight interesting answer, and then on with the session. Swoosh!<br /><br />Whereas the other way you get a cute little subsystem to spark the GM's brain. May take a little longer but it suits times when you want to do the creative bit but you need a leg up.<br /><br />Do you roll up a few hirelings before people hire them, so they can choose who to hire? Course it could be quite hillarious to find out you somehow accidentaly hired a blind man who doesn't speak common.<br /><br />I've got a few more things wurbling around my head about this werewolf thing, but they haven't come to anything yet.Josh Wnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-13663531213538738532011-11-02T22:59:25.848-07:002011-11-02T22:59:25.848-07:00I think this is a really good example of two commo...I think this is a really good example of two common types of random tables. Zak lays out a taxonomy here:<br /><br />http://dndwithpornstars.blogspot.com/2011/04/5-kinds-of-random-generators-what-makes.html<br /><br />The first table, like Jeff's for carousing is trying to be complete-- a one stop shop for all your werewolf needs. So in making it I tried to think of all the most interesting results I could that would also have certain qualities I deemed important 1) they would make PCs not like being a werewolf 2) mostly because they would be bad things done to others without the PC getting to make a choice 3) animal like 4) also, creepy, always creepy.<br /><br />The problem, as you notice, is that it constrains the DM because it's so specific and can get repetitive if used more than every now and then. It's also limited by my creativity at the time-- there are certainly other crazy cool possibilities I haven't thought of.<br /><br />The solution you seem to be working toward is what Zak calls a breeder, you have multiple results that when mashed together and interpreted give you far more range than the complete table. I called these spurs and most of my roll all the dice tables are trying to do this. (I'd make one now but just don't have the brain cycles.)<br /><br />The trick seems to be to abstract out the proper categories. We already started mentioning some. So for players losing their minds and causing problems we might have:<br /><br />where did you wake up the next day<br />what stuff happened: sacrilege, economic<br />How severe was that stuff<br />Who was involved<br />where did it happen<br />who saw/knows about it<br />How severe will the consequences/repercussions be<br /><br />For a roll all the dice you have 6 categories, if we use the dice roll itself to tell us the two locations (highest and lowest results) on the city map, like you suggest, we could have some other category maybe specific NPC in addition to a general group for the "who"? Or, you might have "Type of consequences," armed searchers, curfew, magic searchers, etc.<br /><br />Anyway, that would give you every result you might want but it requires you to figure out what the difference would be between a severity of 8 and of 6 and what does "economic" damage mean in this particular location. But you might decide on some guidelines. My hireling traits has a "how foreign are they?" category and when the result is high enough I say they don't speak common, half of that is a serious accent, etc.<br /><br />Anyway, thanks for the comments. A pleasure to think of something besides work.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-61140749941455832152011-11-02T10:22:51.835-07:002011-11-02T10:22:51.835-07:00But I wonder whether this kind of approach is too ...But I wonder whether this kind of approach is too "blasted werewolves in my crops again", not enough "what is that horrific thing on the roof". It's almost like I've made a table for going on a bender, rather than one for being a werewolf!<br /><br />I suppose you could make it so that the lower rolls just produce contradictory rumours, so you don't know exactly what you did..Josh Wnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-2381098697974786932011-11-02T10:16:14.730-07:002011-11-02T10:16:14.730-07:00"who did it involve" yeah that's a g..."who did it involve" yeah that's a good idea.<br /><br />I was pondering with my last idea how the GM should set the magnitude of the event socially, and so determine it's consequences. In your table it's easy, consequences are built in. My one intentionally only implies colour, "what do you see" vs "what was done", so as to give space for the GM to smooth it in.<br /><br />But that still leaves it up to the GM how extreme the consequences are, which is almost taking you back to square one! I don't want to decide how bad it is to be a werewolf today, I want to roll for it!<br /><br />So maybe you could have a roll that sets social emphasis, something like:<br /><br />1-5: Effects poor people in the immediate area, but will probably be quickly forgotten<br />6-10: Effects poor people in the immediate area, and will be remembered for a while.<br />11: Effects poor people in the immediate area, perminant significant loss.<br />12-13: Upsets someone influential, but they can recover from it quickly<br />14-15: Upsets someone influential, but they'll hold a grudge if they find out you did it.<br />16: Perminantly disadvantage somone influential, and they'll want who ever did this to /pay/.<br />17: Disrespects, or damages an obvious pillar of the community, public compensation and apology will be expected.<br />18: Damages a pillar of the community, permanent loss of reputation for the group.<br />19: Damages the parties own resources, a few days adventure will put it right.<br />20: Damages the parties own resources, and serious questing will be required to fix it.<br /><br />As you can see, it's 50/50 whether it does something really bad, but basically in the short term even those low rolls will build up into community anger.Josh Wnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-42146621604480304392011-11-02T08:17:17.697-07:002011-11-02T08:17:17.697-07:00Thanks. Yeah, you could make a roll all the dice ...Thanks. Yeah, you could make a roll all the dice chart with more abstracted categories: who did it involve, what was done, etc. You could also have a "where did it happen?" category, or use the drop technique you mention and roll them all on the map and use that to determine location at the same time.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-35157743274856544842011-11-01T17:58:22.363-07:002011-11-01T17:58:22.363-07:00This is a really good idea!
I think it probably n...This is a really good idea!<br /><br />I think it probably needs a bit more work to be really usable:<br />Maybe seperating out the location with a general "where do you wake up" roll dependent on the area you are in, (I like the "scatter dice on a map then pick the highest" method myself) so you can use it in different kinds of settlement, and a "what signs of shameful deeds are there" roll. If they don't fit the location, perhaps you brought them with you!<br /><br />That way if you get "sacreligious" and "temple", you're on the altar, if you get "sacreligious" and "farmers barn" perhaps you wake up in an empty barn with a broken door, with one of the statues from the roof of the temple, cracked and scored with tooth marks as if you were hunting it.Josh Wnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-88837505704306649442011-11-01T07:30:54.674-07:002011-11-01T07:30:54.674-07:00Random tables are an interesting option to handlin...Random tables are an interesting option to handling lycanthropy, rather than just making the character into an NPC.Theodric the Obscurehttps://www.blogger.com/profile/18201793290118146978noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-81910456595002452292011-10-31T21:46:32.382-07:002011-10-31T21:46:32.382-07:00Thanks friends, happy Halloween.Thanks friends, happy Halloween.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-50241153727656899792011-10-31T18:26:10.877-07:002011-10-31T18:26:10.877-07:00Great table. Thanks!Great table. Thanks!Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-30024100316536863132011-10-31T14:29:00.171-07:002011-10-31T14:29:00.171-07:00Great idea for the all-encompassing book of tables...Great idea for the all-encompassing book of tables!Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-68666573684536240442011-10-31T10:52:58.732-07:002011-10-31T10:52:58.732-07:00Yeah - lycanthropy should be some good chaotic fun...Yeah - lycanthropy should be some good chaotic fun and the curse that it is... Owwwwooooooooo!ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-82911565118539171852011-10-31T09:46:46.589-07:002011-10-31T09:46:46.589-07:00Excellent work.Excellent work.Paulhttps://www.blogger.com/profile/12096724870715714696noreply@blogger.com