tag:blogger.com,1999:blog-6446461178381374626.post4671435237334675312..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Port Specific Trade IIITelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-6446461178381374626.post-9115044244275729372012-10-12T10:43:10.481-07:002012-10-12T10:43:10.481-07:00@ Michael, Roger: Thanks. And Roger, do it. :)
@...@ Michael, Roger: Thanks. And Roger, do it. :)<br /><br />@TR: That's a great question and you pretty much give my answers but I can expand a little.<br /><br />The dice drop charts on Vornheim are about speed and improv, because the 2 dimensions of the cover and the numbers on the dice, you're essentially rolling on three charts at once. When those 3 charts are three related things you know you'll need, like HD, armor type, and weapons, or whatever, it is really efficient. It takes a while to learn to use it as a DM but even the slowest reading of that chart will be faster than: roll, check chart, roll check chart, roll check chart.<br /><br />That's all good, but it's not quite as interesting to me because you only need speed if you're caught flatfooted and a lot of what I do for myself as DM is try to come up with efficient ways to make sure that doesn't happen (not quite possible and those charts will always be useful).<br /><br />Anyway, what interests me more is 1) communicating information to players quickly and efficiently-- What are possible results on this chart? Which results are more likely? and 2) involving all the players in the drama of the roll.<br /><br />You can get the drama from other things like drawing cards or Jenga pulls, and in those situations the possibilities are pretty clear-- I mean the average player has a sense of how likely it will be to draw an Ace of Spades.<br /><br />With most other charts this is not the case and the dice drop is the only way I've seen that does both of these things at the same time. So, yeah, it can have a limited number of entries (to be readable) and some of those entries might come up too often (if we roll dice the same way each time), but I'm still fascinated by the possibilities.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-74108017928622180652012-10-12T07:47:43.335-07:002012-10-12T07:47:43.335-07:00I've never really liked dice drop charts. It s...I've never really liked dice drop charts. It seems to me that results towards the center are more likely, and that the result can be influenced by how you drop the die. It hurts my simulationist sensibilities. But then, I've never actually used a dice drop chart, since I dislike there.<br /><br />Are dice drop charts merely good because they give a good visual and potential player interaction, or do they also have other benefits?The Rubberduckhttps://www.blogger.com/profile/12585052552943070379noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-58637593935003729702012-10-11T09:27:24.779-07:002012-10-11T09:27:24.779-07:00I really like your work on this concept. Excited t...I really like your work on this concept. Excited to see where it leads.migellitohttps://www.blogger.com/profile/17106614212764056058noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-64324000383887884652012-10-11T07:54:44.665-07:002012-10-11T07:54:44.665-07:00Very cool! I need one of these for a faerie market...Very cool! I need one of these for a faerie market...Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.com