tag:blogger.com,1999:blog-6446461178381374626.post4378397567979255931..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: More CastawaysTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6446461178381374626.post-20306771255560346792011-10-16T00:51:42.942-07:002011-10-16T00:51:42.942-07:00Yeah, I chose to roll up a fighter when I joined C...Yeah, I chose to roll up a fighter when I joined Carjacked Seraphim's game so that I could keep things simple. Luckily the fighter got burned to a crisp in his second session (via magic artifact explosion) and now I'm playing a specialized magic user. (The shadow master from knockspell 6).Marcus Swimshttps://www.blogger.com/profile/02339029151093012689noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-65885691450312750472011-10-12T02:24:53.963-07:002011-10-12T02:24:53.963-07:00@Telecanter: Yes. I use the same chart, I just rel...@Telecanter: Yes. I use the same chart, I just rely on different interpretations. For an unintelligent monster, a friendly result probably just means it won't attack the party unless it's attacked first. A friendly ogre is available for hire, friendly kobolds want to trade junk, etc. Uncertain animals attack if the party doesn't back down, but an uncertain ogre might demand a bribe, and uncertain elves might interrogate the party or try to take them prisoner, or demand that they leave, or whatever seems appropriate to me at the time.Johnhttps://www.blogger.com/profile/07090296806321882601noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-70901435667464414182011-10-11T19:49:13.067-07:002011-10-11T19:49:13.067-07:00@John: Thanks, I'm curious, do you roll for an...@John: Thanks, I'm curious, do you roll for animals and dumb stuff like ogres too? I need to go back and look at those charts Alexis had with reactions based on animal intelligence too.<br /><br />@Staples: Hah, yeah, me too, magic-users are my favorites, and I love the intrigue of the various religious sects. But I guess fighters are a more sure bet to survival. One of the players was already asking how I'd handle it if he rolled up a new character. He may be the first to break the trend.<br /><br />@Richard: They've done well, so far: charming potential enemies with magic items, and such. I keep telling one of my players who has a fighter with 6 int, "your guy's to dumb to come up with such good ideas," then I let him do it. They just found Friendsward, that should give them some tactical choices.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-86780942895172190032011-10-11T14:36:23.865-07:002011-10-11T14:36:23.865-07:00The all-fighter party is one of my favourite trick...The all-fighter party is one of my favourite tricks: the usual dnd party is a swiss army knife, built to be OK at a standard list of challenges. The all-same-class party is cooler and more inyeresting in play - the players have to think more because they have fewer game mechanical resources to play with, and they have a powerful incentive to mould challenges to their strengths, because they can really be dangerous at what they're good at. <br /><br />This is exactly why I always wanted to run a Vikings game. You know all that stuff OSR folks say about player skill and creativity etc? This is hard core OSR dnd.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-76901433724981923892011-10-11T11:31:03.509-07:002011-10-11T11:31:03.509-07:00That's interesting that you've got an all-...That's interesting that you've got an all-Fighter party. I was struggling with that in my campaign as well, but recently one player started playing magic users, which is exciting for me since I've probably done the most world-building around magic users (guilds, academies, apprentices) than any other class. It makes sense what you say about new players being more inclined to play fighters. I'm interested in how long it will take your players to start playing other classes- it took about a year for my player- the other two are the kind of players who just like fighters.Christopherhttps://www.blogger.com/profile/16988517412357391012noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-83301998955339675742011-10-11T09:47:55.496-07:002011-10-11T09:47:55.496-07:00I think it's just a matter of how you read &qu...I think it's just a matter of how you read "uncertain". My reaction chart looks like this:<br /><br />1 Implacably hostile<br />2-5 Hostile<br />6-15 Uncertain, unfriendly<br />16-19 Indifferent, uninterested<br />20 Friendly, helpful<br /><br />Where "uncertain" means "undecided" rather than "confused". So there's a 25% chance of combat (20% of which cases no parley is possible), a 50% chance of an unfriendly encounter which could potentially devolve into combat depending on how it's handled, a 20% chance of dungeon denizens just minding their own business, and a 5% chance that they'll actually make friends and/or help out the party. Obviously, negotiation can move the situation in any direction. The d20 is a little flatter than the bell curve, and it's easier to fiddle. It's worked pretty well for me so far.Johnhttps://www.blogger.com/profile/07090296806321882601noreply@blogger.com