tag:blogger.com,1999:blog-6446461178381374626.post2303851783205747875..comments2024-03-27T23:28:19.341-07:00Comments on Telecanter's Receding Rules: Pyramid CampsiteTelecanterhttp://www.blogger.com/profile/07238356788092725244noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6446461178381374626.post-67413916368415606442012-06-21T03:41:39.772-07:002012-06-21T03:41:39.772-07:00This has the capacity to become a really good way ...This has the capacity to become a really good way to quickly build wilderness encounter locations on the fly. You could use d6 to expand the elevation range possible to include depressed areas as well (perhaps filled with water, marsh, or mud). Expanding on this idea you could roll the dice a second (or third) time to determine the location of obstacles (large rocks and trees) and difficult terrain within the site (as appropriate to the surrounding terrain type).<br />You could even let the party determine the precise type of terrain element present, or even give them the opportunity to relocate terrain features to their liking (representing their efforts to locate a defensible camp). The degree to which the party may influence this process could be based on time and effort expended, as well as the results of Survival, Knowledge (local), Knowledge (Geography) or Knowledge (Dungeoneering) check results.<br />--NagualAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-58018084130972492542010-04-11T07:05:09.901-07:002010-04-11T07:05:09.901-07:00Thanks Dave. That site is cool. If I were to use...Thanks Dave. That site is cool. If I were to use it, I'd want to do that randomization as the players rolled the d4s so they could decide "Do we want to stay where the skeleton is hanging, or near the little cave?"<br /><br />Of course that would mean a little more work for the DM because you'd have to decide on the fly where the random features would be on the d4 map.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-25771942260183155242010-04-11T06:16:20.442-07:002010-04-11T06:16:20.442-07:00whoops, lemme try that link again: Campsite Genera...whoops, lemme try that link again: <a href="http://www.random-generator.com/index.php?title=FantasyCampsite" rel="nofollow">Campsite Generator</a> - maybe that'll work.Dave Yhttps://www.blogger.com/profile/09485345030558890105noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-60327762008069775512010-04-11T06:15:17.080-07:002010-04-11T06:15:17.080-07:00I like this a lot. To deal with the same situation...I like this a lot. To deal with the same situation, I made a Campsite Generator: http://www.random-generator.com/index.php?title=FantasyCampsite - I think I'll use your method to do the mapping once they pick a site!Dave Yhttps://www.blogger.com/profile/09485345030558890105noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-32112441268689577992010-04-10T08:23:04.401-07:002010-04-10T08:23:04.401-07:00Thanks!Thanks!Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-6446461178381374626.post-89845155029229484502010-04-09T16:40:53.129-07:002010-04-09T16:40:53.129-07:00Mmmm...bacon. That's a great idea! The mapping...Mmmm...bacon. That's a great idea! The mapping, I mean. ;)christianhttps://www.blogger.com/profile/09650456794111980661noreply@blogger.com